General fixes
⢠Fixed cavalry exploit where players could engage infantry with minimal losses and cause unit to rout.
⢠Fixed issue where blood would not appear on face and left arm of units in Blood Pack DLC.
⢠Various audio fixes.
⢠Correct banner is now shown by Tosa standard bearers.
⢠Fixed morale bug that could cause the player's army to rout if a reinforcing army had enough Gatling guns.
⢠Fixes for additional multiplayer campaign desync occurrences where identified.
⢠Fixed graphical clipping issue with Shinsengumis cape.
⢠Revolver Cavalry is now capped at 4 per army in multiplayer.
⢠Hosts should now correctly leave a multiplayer campaign when client quits after a battle.
⢠Fix for certain Daimyos portraits being stretched.
⢠Saga's clan attributes should now be working correctly.
⢠Pro-imperial clans should now be able to recruit Shogitai after changing allegiance.
⢠Clan Development "Modern Rifles" and the trait gained from "French Military Mission" will no longer affect artillery units.
⢠Daimyo retainer's "British Naval Engineer", "British Railway Engineer", "Francois Leonce Verny" and "Inudstrialist" should now be working correctly.
⢠Daimyo retainer's "Logistics" and "Scourge" should now correctly stack to provide a 15% replenishment rate.
⢠Daimyo retainer "Over-ambitious mistress" should now have an effect on Daimyo honour.
⢠Daimyo retainer "Sir Harry Smith Parkes" should now have a description attached.
⢠Dilemma "Koyosha" now correctly decreases research rate, rather than increases research rate.
⢠Various typographical fixes.
⢠Event "Security Matters" should now have a relevant penalty.
⢠Mission "Developing our potential" should now be correctly displayed when skipping the first cut-scene.
AI improvements
⢠Naval AI will now repair damaged fleets in battle.
⢠Improvements to AI defending to take into account distance and relative strength between AI and human units when selecting targets.
⢠Improvements to AI defence when AI has missile superiority.
⢠AI non-missile/cavalry units will now more frequently move through missile units defending the front line of a battlegroup if they are being charged by a player.
⢠Further improvements made to reinforcing army AI to limit idle army behaviour.
⢠Fixed issue where AI would occasionally send in single, unsupported units to attack the player. Units will now co-ordinate better and attack in larger numbers.
⢠Other AI units will attack player-friendly units that are protecting the flanks of the AIs primary target unit.

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