General fixes 
 â¢	Fixed cavalry exploit where players could engage infantry with minimal losses and cause unit to rout. 
â¢	Fixed issue where blood would not appear on face and left arm of units in Blood Pack DLC. 
â¢	Various audio fixes. 
â¢	Correct banner is now shown by Tosa standard bearers. 
â¢	Fixed morale bug that could cause the player's army to rout if a reinforcing army had enough Gatling guns. 
â¢	Fixes for additional multiplayer campaign desync occurrences where identified. 
â¢	Fixed graphical clipping issue with Shinsengumis cape. 
â¢	Revolver Cavalry is now capped at 4 per army in multiplayer. 
â¢	Hosts should now correctly leave a multiplayer campaign when client quits after a battle. 
â¢	Fix for certain Daimyos portraits being stretched. 
â¢	Saga's clan attributes should now be working correctly. 
â¢	Pro-imperial clans should now be able to recruit Shogitai after changing allegiance. 
â¢	Clan Development "Modern Rifles" and the trait gained from "French Military Mission" will no longer affect artillery units. 
â¢	Daimyo retainer's "British Naval Engineer", "British Railway Engineer", "Francois Leonce Verny" and "Inudstrialist" should now be working correctly. 
â¢	Daimyo retainer's "Logistics" and "Scourge" should now correctly stack to provide a 15% replenishment rate. 
â¢	Daimyo retainer "Over-ambitious mistress" should now have an effect on Daimyo honour. 
â¢	Daimyo retainer "Sir Harry Smith Parkes" should now have a description attached. 
â¢	Dilemma "Koyosha" now correctly decreases research rate, rather than increases research rate. 
â¢	Various typographical fixes. 
â¢	Event "Security Matters" should now have a relevant penalty. 
â¢	Mission "Developing our potential" should now be correctly displayed when skipping the first cut-scene. 
Unit rebalancing 
â¢	Katana Hero units used to cost 1500 Koku, now cost 1300 Koku.
â¢	Yari Hero units used to cost 1100 Koku, now cost 1000 Koku.
â¢	Naginata Warrior Monk Hero units used to cost 1500 Koku, now cost 1300 Koku.
â¢	Bow Hero units used to cost 1400 Koku, now cost 1250 Koku.
AI improvements 
â¢	Naval AI will now repair damaged fleets in battle. 
â¢	Improvements to AI defending to take into account distance and relative strength between AI and human units when selecting targets. 
â¢	Improvements to AI defence when AI has missile superiority.  
â¢	AI non-missile/cavalry units will now more frequently move through missile units defending the front line of a battlegroup if they are being charged by a player.  
â¢	Further improvements made to reinforcing army AI to limit idle army behaviour.  
â¢	Fixed issue where AI would occasionally send in single, unsupported units to attack the player. Units will now co-ordinate better and attack in larger numbers.  
â¢	Other AI units will attack player-friendly units that are protecting the flanks of the AIs primary target unit.  

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