Release notes for 8/15 Update:
UI:
⢠Added Message of the Day
⢠Added a message when running without Steam to inform the users that the game requires Steam to be running.
⢠Added support for radar user message breaking up into several messages to allow for servers with large playercounts to not break user message stream when encountering too many entities.
⢠Updated the scoreboard so that if a game has a max of ten players you will see a compact scoreboard.
⢠Update to HUD voice status - darkened chat background from 32% opaque to 45% to increase readability of messages.
⢠Leaderboards input device filter now defaults to mouse and keyboard.
Bug Fixes:
⢠Fixed a bug where a dash was displayed when there was no score in the scoreboard.
⢠Fixed an issue with the HUD scaling not working with some elements.
⢠Enabled controller sampling regardless of input lock.
⢠Fixed several vgui fonts being too large at larger resolutions.
⢠Ignore low violence registry settings for CS:GO since we have no low violence regions.
⢠Fixed winning text not getting updated for arms race.
⢠Fixed win panel misalignments.
⢠Updated the scoreboard to fill from top to bottom for the order of players joining.
⢠Updated the scoreboard - moved the nav buttons up when you play with 10 players. Added a more opaque background.
Community Support:
⢠Added convars for better server customization:
o mp_solid_teammates - Determines whether teammates are solid or not.
o mp_free_armor - Determines whether armor and helmet are given automatically.
o mp_weapons_allow_zeus - Determines whether the Zeus is purchasable or not.
o mp_halftime - Determines whether or not the match has a team-swapping halftime event.
⢠Omitted reference to ranking or matchmaking from button warning.
Дальше...