SEv2 Update 1.06: 20th August 2012
New Features/Content:
 - New multiplayer mode : Capture The Flag, available for all multiplayer maps.
 - New multiplayer map: Inferno.
Fixes:
 - Fixed player names sometimes failing to display on leaderboard screens.
 - Fixed frontend cutscenes failing to play after some multiplayer lobby errors.
 - (Dedicated server) Fixed setting of passwords.
 - (Dedicated server) Fixed game type reporting when listing map rotation.
 - Fixed scores shown on Steam server info dialog.
 - Fixed co-op difficulty sometimes changing from the chosen setting on starting the game.
 - When setting a password on creating a multiplayer game, it's no longer necessary to hit Enter before selecting the Accept button.
 - The default multiplayer gametype is now Team Deathmatch.
 - Fixed weapon description failing to update on the in-game loadout menu.
 - Fixed players sometimes wrongly entering the co-op lobby screen on joining multiplayer through invites or Steam player lists.
 - Fixed blank lobby names sometimes being set on player-hosted multiplayer games.
 - Fixed some objects being possible to see through by crawling right up to them in scope view.
 - Fixed lobby error messages failing to display after being invited to a game.
 - Fixed player gaining a point for shooting an enemy-placed explosive.
 - Fixed some instances of tag assists being registered multiple times.
 - Stop players swapping teams when the opposing team is already full.
 - Fixed some very long chat strings being cut off.
 - Voice chat is limited to the players' own team in appropriate multiplayer games.
 - Fixed AI enemies sometimes appearing in arbitrary idle animations when being carried by the player.
 - Self-tagged scoped kills stat is now correctly tracked in team-based multiplayer games.
 - Fixed no-cross objects sometimes appearing in unsupported game modes.
If you encounter problems, please contact us on: 
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