- Added a script that offers to automatically install libpci.3 on linux if it is missing.
 - Fixed graphics corruption under OpenGL if game is minimized or "alt-tabbed" while it is loading content.
 - Fixed screen-shot grabbing and manual save-game thumbnails not working under OpenGL. 
 - OpenGL library can now load even if some vendor dependent functions are missing.
 - X11 libraries on Linux are now dynamically loaded, so game can properly report and error if something is missing.
 - Dedicated server on Linux no longer requires X11 to be installed.
 - Fixed problems with filenames of wrong case that happened only with Linux dedicated server.
 - Full support for language packs in Workshop. Language mods can now work even in pure (non-moddable) version of the game, and don't require any customization from user side. Just subscribe to them.
 - Workshop packages menu is now also available in non-moddable version of application (this allows enabling/disabling of language packs). 
 - User is now properly notified when Steam Workshop content download fails. 
 - Fixed issues that might have prevented some user accounts from uploading to Workshop.
 - SeriousEditor now displays Steam Workshop sync progress in status bar. 
 - Upload to Steam Workshop command is no longer available until Steam Workshop sync is finished. Previuously, it locked up the application.
 - Fixed an issue causing clients to always see weapon change on HUD at game start.
 - Fixed a lockup happening if spectator cameras are linked in a closed loop. This only happened with user-made levels.
 - Weapon change attempt is now correctly being indicated on HUD if performed during sprint. 
 - Fixed popup menus in Serious Editor sometimes going off the bottom of the screen in multimonitor setups.
 - Fixed duplicate directory entries being shown in Serious Editor in file browsing for directories inside user-made .gro files.
 - Added vertex merge when importing fbx meshes. 
 - Added facilities in Serious Editor to automate editing on entities from console scripts.
 - Added cfuncs edtGetMemberValue(strUserDataPath) and edtSetMemberValue(strUserDataPath, value) used to change entity properties.
 - Added cfunc edtSelectEntityPropertyByID(iEntityID).
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