Update Notes 18th January 2013 Build 2089
Crashes/Freezes
⢠Further fixes for crashes that occur during gameplay and loading screens
⢠A fix for incompatibility with AVG has been added.
⢠Improvements to how the game now handles destruction of large objects
⢠Fixed a crash related toclicking the Ranked Match button on the main menu
Balancing/Gameplay
⢠When Zombies are killed they no longer spawn where they die
⢠Some improvements to map specific spawn points
⢠The player can no longer move faster by jumping or falling when carrying game mode objectives
⢠Improvements to placement of individual blocks
⢠Further improvements to Constructs to prevent players from becoming trapped
⢠Sniper Rifle fix for accuracy at distance
⢠Land Mines can now be destroyed by direct weapon fire
Graphical/HUD
⢠Following requests from the community the reticule now adds a visual indication when you hit someone (turns red briefly)
⢠Additional graphics settings have been added to the settings menu
⢠Some improvements to ATI graphics card compatibility
⢠On the choose match screen the correct minimap is now shown for Double Dragon
User Interface
⢠Minor improvements to menu screens
Language Specific
German
⢠Improvements to text in menus
French
⢠Improvements to text in menus
Spanish
⢠Improvements to text in menus
Russian
⢠Improvements to text in menus
Italian
⢠Improvements to text in menus
Polish
⢠Improvements to text in menus
Update Notes 11th January 2013Build 2055
Servers
⢠Reduced lag
Crashes/Freezes
⢠Destroying large structures no longer crashes the game
⢠Significant number of fixes to crashes occurring in game, and during loading
⢠Resolved desync between client and server, which in turn has fixed multiple other gameplay issues
Balancing/Gameplay
⢠Improvement to the range of the Snow Blower
⢠Increase to the range of the Sniper Rifle
⢠Decreased RPG's damage to players and landscape
⢠Decreased RPG's knockback on players
⢠Increased RPG's splash damage
⢠Landmines now explode when buried
⢠General minor balancing for the Shotgun
⢠Rocket Turret's countdown timer is no longer visible beyond approximately a 20 block radius
⢠Timers for Dynamite & Rocket Turrets are no longer visible to the opposite team
⢠Players can no longer be trapped inside blocks placed by other players
⢠Synchronised hit splash effect and audio feedback when successfully shooting players
⢠Unintentional voice chat function has been disabled
⢠Choosing 'Quick Match' or 'Ranked Match' now provides a searching message to reassure players that the mode is loading
Graphical/HUD
⢠Graphical optimisation to Flare Block lighting
⢠In game text improved
⢠Shader based performance improvements
Translated Versions
⢠Addition of Polish, Mexican Spanish, Turkish, Russian, Brazilian and Portuguese translated versions.
Update Notes 21st December 2012Build 1975
Winter Content Pack
A stack of FREE content is up for grabs in our brand new Winter pack update - the debut of the classic Capture the Intel game mode, a brand new weapon, the Snow Cannon and 4 new maps, including Heisville, the hugely popular World War 2 map from 0.75, created by the Ace of Spades map-making competition winner, SIMOX, which was voted for by the Ace of Spades community.
⢠New Map: Castle Wars inspired by RuneScapes minigame namesake.
⢠New Map: Heisville World War 2 mayhem created and chosen by the community.
⢠New Map: Block Ness a lake, a frozen monster, a host of possible tactics.
⢠New Map: Arctic Base unleash a Cold War, literally.
⢠New Map: Double Dragon because one dragon just isnt enough.
⢠New Game Mode: Capture the Intel CTF Ace of Spades style
⢠New Weapon: Snow Cannon A winter themed weapon that fires snow blocks.
________________________________________
Fixes, Tweaks, and Additions
Servers
⢠Addition of Australian servers
Crashes/Freezes
⢠Crashes due to running the game in translated versions have been fixed.
⢠Crashes relating to spectator mode have been fixed.
Balancing/Gameplay
⢠The Rocket Launcher has received some balancing tweaks.
⢠The Jetpack has received additional balancing.
⢠The SMG has been rebalanced.
⢠The Shotgun has been rebalanced.
⢠The Sniper Rifles scope now has improved zoom.
⢠The Sniper Rifle has been tweaked to reintroduce recoil.
⢠The Pistol now has a reticule in and out of aim.
⢠Fix for Grenade damage.
⢠Ammo amount for the Drill Gun and Dynamite has been tweaked.
⢠Melee damage is more consistent.
⢠Knockback from explosions has been tweaked.
⢠Land Mine has received some balancing tweaks.
⢠The Rocketeers walk speed has received a slight increase.
Graphical/HUD
⢠New Gravestone model introduced
Update Notes 19th December 2012Build 1881
Here are the latest build notes...
Crashes/Freezes
⢠Zombie mode servers no longer result in a blue or grey screen on joining
⢠Zombie Mode no longer results in the game crashing during the loading screen.
⢠Various mid game crashes have been resolved.
⢠Crashes whilst choosing class have been resolved.
⢠Various game loading crashes have been resolved.
⢠Various map change crashes have been resolved.
⢠Temporary fix for crashes caused by special characters in Steam names.
Balancing/Gameplay
⢠Additional tweaks to Jetpack balancing.
⢠Crates can no longer be completely hidden by placing blocks inside them.
⢠Additional balancing to death and gravestone explosion damage.
⢠Respawn timer extended to allow for class change without a point penalty
⢠Balancing to the number of blocks a player spawns with.
⢠Balancing to character movement speeds
⢠Increased aim speed for Rocketeers turret.
⢠Balancing world block health and prefab block health
⢠Soldier body health is slightly lower
⢠Engineer non-jetpack jump height is lower
⢠Dynamite has had multiple balancing changes
⢠Super spade has received multiple balancing changes
⢠Rocket Launcher has received multiple balancing changes
⢠Sniper rifle damage increased, ammo increased and recoil removed
User Interface
⢠Improvements to the server select page to help players better identify servers, and choose the server that will provide the best performance for their location.
⢠Various text corrections.
⢠Various fixes to font sizes.
⢠Improvements to control settings menu.
Graphical/HUD
⢠Colour of the sea is no longer changed by crouching.
⢠Diamond carriers view is no longer obstructed by diamond icon.
⢠Graphical fix to game loading screen when maximising window.
⢠Game resolution is no longer reset after reloading the game.
Misc.
⢠Taskbar icon now matches the client icon.
⢠Improved detection for achievement awards.
Language Specific
German
⢠Various translation fixes for achievements, menus & in game text.
French
⢠Various translation fixes for achievements, menus & in game text.
Italian
⢠Various translation fixes for menu & in game text.
Spanish
⢠Various translation fixes for menu & in game text.
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