Change
⢠Shotgun uses now a symmetrical bullet spread pattern.
⢠reduced grenade launcher damage radius from 8 down to 6.
⢠reduced spit projectile speed by 12%
⢠arc menu will now always show both deploy and undeploy button.
⢠Removed celerity sound and screen effects.
⢠reduced Gorge spit damage from 40 to 30.
⢠It is no longer possible to damage anything during the pre-game.
Optimization
⢠Fixed bug where some objects would be unnecessarily rendered using material techniques that had no effect.
⢠Reduced the memory usage from keeping level data in memory.
⢠Reduced the memory usage pathing information.
⢠Improved Infestation performance on the client (thanks Matso!)
⢠Improved loading times when vsync is enabled by limiting the loading screen frame rate to 30 FPS.
Feature
⢠In-game audio device selection.
Fix
⢠Damage arrows are now more accurate when multiple players are attacked by a Whip at the same time (Thanks to Joop for pointing this out!)
⢠Fixed bug where request menu was not opening when your team has no Commander.
⢠Fixed bug where grenades were not dealing full damage on direct hits.
⢠fixed Whips being able to whack grenades through walls.
⢠Fixed issue were client side and server side selection status are sometimes out of sync.
⢠Drifters now uncloak when an enemy unit touch them.
⢠Fixed bug causing Celerity effects to remain on when the Skulk was walking or standing still in some cases.
⢠Fixed random number generator issue that caused inconsistencies in the bullet spread between the client and server.
⢠Fixed Couldnt open error messages appearing in the log.
⢠Fixed Gorge build menu not getting immediately cleaned up upon death.
⢠Fixed bug which allowed more than 3 Sentries to be built next to a Sentry Battery in some cases.
⢠fixed melee attacks not triggering effects when hitting world geometry.
⢠Fixed bug where the main menu music would play over the tutorial videos.
⢠The server will now reload the map if 10 hours have passed and no game is currently being played (Thanks Mats!)
⢠Fixed bug preventing the MAC from attacking Hives.
⢠Fixed crash on exit if the rendering thread was still processing a frame during the shutdown process.
⢠Gorge Bile Bomb will no longer interrupt the Gorges Celerity speed boost after shooting the bomb.
⢠Fixed the speed console command not affecting player movement.
⢠Aliens may now evolve new traits if an existing trait is lost due to the upgrade structure being destroyed.
⢠Fixed bug where alt-tabbing out of the game would cause the Exosuit to become opaque.
⢠Chat will now display correctly in the dedicated server web interface (Thanks Sherman!)
Improvement
⢠cyst min range check will now pass when the vertical distance between cysts is too high, to prevent situations were Commanders could sometimes not infest resource nodes.
⢠selection and hotgroup creation works now without any delays.
⢠Commanders can now select enemy units.
⢠increased number of allowed hotgroup to 9.
⢠hot key icons blink up red if a unit in this group is under attack.
⢠added shift+click for manipulating selection (add/remove units)
⢠Cysts now redeploy instead of enforcing a minimum placement distance between existing Cysts.
⢠phase gates now show a connection line between each other on the minimap.
⢠phase gates show now the destination in their name.
Sdk
⢠Added support for distortion effects (like refraction) in surface shaders.
⢠Added Client.GetMusicVolume.
Veil
⢠Blocked small vents in Topographical
⢠Added cover to vents in Nanogrid
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