Added
â¢Railgun Exosuit now available at Prototype Lab. Explodes things.
â¢Gorges may now spawn Babbler eggs, which hatch into Babblers!
â¢Gorges may now create Gorge Tunnels
â¢Bait Balls Direct babblers by flinging it at enemies of friendlies
â¢New map: Descent
â¢New contextual help system, TipVids.
â¢Insight Spectator System Mk 2 Redesign and interface overhaul.
â¢First Person Spectating
â¢Damage decals
â¢Reflections
â¢Refraction effects
â¢New alien cloaking effects
â¢New main menu background scene
Change
â¢Disabled wall walking on Command Stations.
â¢Added one second cool-down between Gorge structure drops
â¢Claw damage increased to 75.
â¢Claw range increased by 10%
â¢Rifles will now get destroyed when purchasing a new weapon at the armory to prevent a pile of Weapons in big games (manually dropping or picking weapons up is unchanged)
â¢Removed foresight from Alien Commander.
â¢Increased frequency of alert message when a base power node is under attack.
â¢Whips no longer hit multiple targets with their melee attack.
â¢Doors are no longer usable.
â¢Removed exo backwards speed scalar.
â¢Updated personal resource icon in Alien buy menu.
â¢Reduced phase gate rate from 0.5 to 0.2 seconds.
â¢Exosuit movement speed depends now on weapons weight (minigun heaviest, railgun lightest)
â¢Slightly increased Axe range to prevent situations where you could not hit an enemy below you even when crouching.
â¢Skulk movement adjustments Movement code now makes them slightly less erratic when dancing in your sights.
â¢Cloaking system is now analog rather than binary Allows for more nuanced use of cloaking trait
â¢Decreased the amount of time it takes for the game to start once both teams have a Commander.
â¢Doubled the rate that the Game will not start until both teams have a Commander banner message appears on the screen.
â¢Enemy players are now damaged while near the enemy Command Structure before the game starts.
â¢Bile bomb can now destroy dropped weapons.
â¢Reduced Bile bomb single target damage by ~20% (and reduced force from 13 to 11, so shorter effective range)
Editor
â¢Added the ability for death triggers to do damage over time instead of instantly killing the entity.
â¢Max distance that initial Cyst spawn points can be from the Hive increased by 50%
â¢Changed the texture list in the Editor to and all of the search terms together by default (old or behavior can be reproduced by using ? in front of a search term)
â¢Changed the texture list box to allow selection of materials in any directory (not just the materials directory)
Feature
â¢Added -logdir command line option to let server admins override the location of log.txt.
â¢Added pagination to the mod browser in the dedicated server web admin.
â¢Added search capability to the mod page of the dedicated server web admin.
â¢Added resource graph in Insight (Press Q)
â¢Added commander research bars in Insight, replaces monolithic research block
â¢Added player energy/ammunition indicators in Insight
Fix
â¢Fixed bug causing Skulk hitbox and worldmodel to be misaligned on some vertical surfaces (Makes the buggers easier to hit).
â¢Fixed bug where emissive only surfaces would not be properly bloomed (caused cloaked Alien structures to be somewhat visible)
â¢Fixed issue where enabling double or triple buffering while in fullscreen windowed mode would cause the display to not update
â¢Fixed swipe not triggering effects / draining energy when quickly tapping primary attack button.
â¢Fixed script error when firing a Rifle that had been previously fired and dropped on the ground.
â¢Fixed holo Marine model being visible for a few frames for the already respawned Marine.
â¢The unban button now works in the server web interface.
â¢Fixed health bars showing up in ready room.
â¢Fixed bug where caps lock couldnt be bound in the input settings.
â¢Fixed bug where tapping primary attack key with Skulk bite selected wont deduct energy / trigger sound.
â¢Fixed clogs appearing for one frame at world origin.
â¢Fixed bug where Marine Commander could select cloaked Alien units.
â¢Fixed bug where the retry console command would not attempt to reconnect to the last server joined using the connect console command.
â¢Fixed health/armor not being properly predicted for growing Alien structures.
â¢Fixed bug where tech point remains smashed after the Hive got replaced by a Command Station.
â¢Fixed camera hitch when crouch jumping as Onos.
â¢Fixed sentry battery destruction effects.
â¢Fixed unsocketed power nodes not considering LOS properly.
â¢Fixed bug where units recloak when Marine who touched them is still in close proximity.
â¢Text chat now displays above the Fade to black death screen.
â¢Fixed Alien structures playing metallic sound when attacked by Skulks.
â¢Ghost structures disappear now immediately when killed.
â¢Commander no longer triggers a ping during entering a chat message.
â¢Fixed Aliens losing abilities when a Hive gets destroyed and they evolve an upgrade without changing life form.
â¢Fixed issue where chat text would sometimes be displayed escaped in the web server admin console.
â¢Players can now damage each other after the round ends.
â¢Changed behavior of Gorge build menu: You no longer need to re-select things to build more of them.
â¢Fixed bug where hitting alt-enter would not cause the options menu to be updated based on the current windowed/fullscreen status.
â¢Fixed bug where the microphone would be stuck on if the server changed maps while a player was recording.
â¢Fixed infestation decal not showing up for Hydras.
â¢Fixed bilebomb effect not showing up on MAC model.
â¢When a team surrenders, everyone will be notified.
â¢Fixed prediction error when jumping in rapid succession.
â¢Fixed clogs blocking phase gates.
â¢Fixed bug where Aliens could barely see cloaked units when dark vision is enabled.
â¢Fixed welder ignoring the deploy animation.
â¢Fixed bug where Commanders could drop structures when help mode is enabled.
â¢Fixed Marine structures showing Alien blood when hit by flame throwers.
â¢Fixed adrenaline / camouflage banner not being displayed.
â¢All team members will be notified when someone votes to concede or to eject the Commander.
â¢Robotics Factory cant cancel research.
â¢Fixed bug which gave Aliens abilities which are not researched.
â¢Fixed Editor bug that would occasionally cause a vertex to be created a large distance away from its intended location.
â¢Fixed issue where a change to a shader template file would not necessarily trigger shaders to be rebuilt.
â¢Fixed hitch when first encountering Infestation after the shaders have been updated.
â¢Fixed issue where dynamic props wouldnt be animated on the dedicated server due to missing animation graphs.
â¢Spectator Mouse Hover no longer misses.
â¢Recycled/Refunded structures are no longer added to total team resource gathered.
â¢Fixed exploit in server web admin (Thanks confused!)
â¢Fixed issue where mods that specified a specific version build was required would not mount the file system in the proper order.
â¢Fixed bug causing pre-placed Cysts to sometimes die at the start of the round.
â¢Fixed bug where HTTP requests did not follow 301 redirects (fixes the mods list in the web admin)
â¢Fixed bug where Aliens were able to evolve both upgrades from one Hive type.
â¢Fixed exploit where selecting multiple shifts allowed it to bypass the global cool down for hatch ability.
Improvement
â¢Exos display now the thruster duration / cooldown in their HUD.
â¢Added smoke effect for Spike attacks.
â¢Added missing minimap icons for shift, shell, spur, veil.
â¢Insight text now much more legible
Optimization
â¢Reduced the number of bits used for network fields.
â¢Optimized determination of whether or not Orders should be relevant to a client (improves server performance)
â¢Optimized querying the world for entities.
â¢Infestation blob coordinates are now saved after being generated once (Thanks Mats!)
â¢Sped up the compiling shaders process.
â¢Reduced memory usage by compressing animations also reduces load times.
â¢Tweaked texture streaming reduces load times.
Docking
â¢Cafe is now now a random marine spawn again
â¢Lockers is now a random spawn for both aliens and marines
â¢Redesigned how Cafe connects to Bar
â¢Redesigned Central Access so it now connects to cafe
â¢Redesigned Back Alley
â¢Moved Bar further west to prevent sieging of Lockers
â¢Moved Cafe RT to the lower level to prevent LOS issues
â¢Some changes to courtyard to fit the Central Access changes
â¢Some cosmetic changes to Ball Court
â¢Some cosmetic changes to Bar
â¢Reflection Probes added
Refinery
â¢Made Smelting a marine spawn.
â¢Removed route from Smelting to Conduit.
â¢Added new route from Smelting to Routing.
â¢Bug fixes including building placement and power grid issues.
Summit
â¢Improved Atrium RT location (less claustrophobic)
â¢Added more cover and flanking options for aliens in Flight Control
â¢Added missing lights in Crevice vent
SDK
â¢Moved all processing of input into script.
â¢Fixed visualization of the emissive map in the Viewer.
â¢Added the ability to make an external cinematic loop in the Cinematic Editor.
â¢Improved error reporting when a material as assigned in a model with an absolute path.
â¢Increased the timeout for HTTP requests.
â¢Fixed issue where defining a class on the server but not on the client would cause crashes and other bugs.
â¢Added the ability to materials layered on models to inherit parameter values from the underlying material.
â¢Fixed bug where the Ok/Cancel buttons in Create Mod window of Launch Pad would not be visible if the Windows font size was set to large.
â¢Added animatable shader parameters for objects in the Cinematic Editor.
â¢Added support for vertex colors in .model files.
â¢Fixed bug where specifying a float2, float3 or float4 value for a surface shader input would corrupt the value.
â¢Added the ability specify float2, float3 and float4 parameters in a .material file.
â¢Added support for optional commas in SJSON files.
â¢Added LocalPlayerChanged engine event when the local player on the Client changes.
â¢Added ServerClient:GetSpectatingPlayer() and ServerClient:GetPlayer() methods.
â¢Added Client.VoiceRecordStart and Client.VoiceRecordStop functions.
Дальше...