An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Announcing the Taunt Workshop!- Steam Workshop taunt submissions can now be "Certified Compatible" and are no longer tagged as Beta
 
- Check out the blog post for more information
 
- Added 3 new community-created taunts to the Mann Co. Store- Scout taunt: The Boston Breakdance
 
- Sniper taunt: The Killer Solo
 
- Sniper taunt: Most Wanted
 
- Added Crate #92 to the drop list
 
- Updated sound vo files to use .mp3 files instead of .wav files to reduce hard drive space
 
- Fixed a bug related to jiggle bones and cl_jiggle_bone_framerate_cutoff
 
- Fixed an exploit related to material .vmt files and playing on servers using sv_pure
 
- Fixed the game not running for some dual GPU machines (Mac OS X)
 
- Fixed a dedicated server crash caused by a Soldier with Mantreads landing on a player with the Warlock powerup equipped
 
- Fixed an exploit related to Highlander mode and changing teams with instant respawn
 
- Fixed a bug with the vote system UI when sv_vote_ui_hide_disabled_issues was set to 0
 
- Fixed an exploit where clients could bypass the name change timer
 
- Fixed a bug that caused some particles to not draw correctly
 
- Fixed shadows drawing on some wearables while in first person
 
- Fixed an exploit related to the Gunslinger and hitting teammates to generate a guaranteed third hit that is critical
 
- Fixed the Killstreak icon not being positioned correctly in the HUD targetID panel 
 
- Fixed not being able to activate the Phlogistinator's buff using alt-fire when ammo was below the cost of an airblast
 
- Updated the Mann Co. Store and Armory to not display item levels
 
- Fixed the Phlogistinator's bottle not getting the crit-boost material effect
 
- Added a "no helmet" style for the Antlers
 
- Added the OSL.tf tournament medals
 
- Added the Florida LAN tournament medals
 
- Reduced the latency of voice audio
 
- Updated the equip_region for the Black Knight's Bascinet
 
- Updated The Little Bear so it can get assists in Pyrovision
 
- Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit sound effects
 
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
 
- Updated the description for The Gunslinger to include the three hit combo
 
- Updated the localization files
 
- Mannpower update- Added new map ctf_thundermountain
 
- Added new powerup: Knockout- Restricts the carrier to Melee and Grappling Hook only
 
- Max health increased by 150
 
- Immune to airblast and damage pushback
 
- Melee weapon always crits and forcibly shoves the victim away
 
- Melee hit forces the victim to drop their powerup or the flag if they have it
 
- 4X melee damage to buildings
 
- Grappling Hook changes- Added hook jump hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "tf_grapplinghook_jump_up_speed")
 
- Added support for hooking into enemy players- Release the fire button once the hook has hit an enemy player to draw yourself to them
 
- Hooked victims will bleed for 2 health per second
 
- Unhook at any time by switching back to the grapple, or firing it again away from your victim
 
- Force detach if the hook is not in line of sight of hooked in enemy for more than 1 second
 
- Sound cue added when hooked by an enemy's grapple
 
- Added new Grapple weapon sounds and grapple projectile
 
- Reduced max firing distance to 4000 units (convar "tf_grapplinghook_max_distance")
 
- Increased hook re-fire delay from 0.2 seconds to 0.5 seconds
 
- Re-enabled fall damage for the grappling hook (convar "tf_grapplinghook_prevent_fall_damage")
 
- Fixed grappling hook rope drawing as the wrong color for friendly disguised Spy
 
- Added Revenge temporary powerup- Activates and spawns when a significant game imbalance is detected 
 
- Temporarily grants crits, increased fire rate and increased clip size
 
- Added unique powerup pickup sounds
 
- Random Melee critical hits are now enabled in Mannpower (ConVar "tf_weapon_criticals_melee 2")
 
- Strength: Fixed sentries inheriting the double damage multiplier 
 
- Reduced the time it takes a dropped powerup to become available for pickup by 0.5 seconds
 
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