An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added an extra HIDEHUD flag for vscript maps (HIDEHUD_TARGET_ID)
 
- Fixed using the extendfreeze client command to continue spectating enemy players after being killed
 
- Fixed Arena mode player count HUD layout problem (community fix from Funicular)
 
- Updated zi_atoll to sync the particles file with other the Zombie Infection maps
 
- Updated zi_woods- Added props to aid scouts in getting up to the roof on the boathouse
 
- Added trigger_push entities to the tops of trees
 
- Implemented an optimisation pass
 
- Updated koth_sawmill_event- Added spells to the Underworld Forest to encourage players to travel there
 
- Added trigger_hurts to prevent spawn camping in the Underworld Forest
 
- Added the Skeleton King to randomly spawn after cap
 
- Added an additional Skeleton Consort for him as well
 
- Reduced the amount of particles in the Underworld Harvest
 
- Removed a custom texture since it wasn't needed
 
- Minor clipping changes
 
- Added an ammo pack to the cave
 
- Removed a few pumpkin bombs since they hurt player movement too much
 
- Added a loss-coverage program for Red team
 
- Cleaned up some waste
 
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