29.10.2007, 00:35
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#1
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Химера
Регистрация: 02.12.2006
Адрес: Москва
Имя: Хохлов Александр Павлович
Сообщений: 7,176
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Репутация: 2004           
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[обновлена]cp_castle3
Выпушен релиз cp_castle. Он заменил на Полигоне предыдущую версию.
Цитата:
FINAL 1.0 CHANGES:- Stage 1-
- -Added small health/ammo to far dropdown entrance of inside castle.
- -Added a wall inside the castle to prevent excessive sniper spam.
- -Wood fences added inside the castle.
- Stage 2-
- -An additional CP has been added to this area half way through. It will add 4.5 minutes to the timer when taken.
- -More crate cover added to far path.
- -A wall has been added to the far path to block LOS to the red resupply, cutting down on sniper spam.
- -Tweaked some health and ammo packs.
- -The wall leading to the last CP has switched sides in attempt to bring better flow to the CP.
- Stage 3-
- -The main bridge has been redone visually and now has a cover over it. This should also help with excessive sniping.
- -Soldiers can no longer unintentially get on top of the starting wall.
- -Tweaked some health and ammo packs.
- -Some wall locations have been adjusted inside the final fortress to increase flow to the last CP.
- -Additional signs added.
- General-
- -Visually many details have been added everywhere.
- -More optimization added in every area.
- -Sun brightness reduced slightly.
- -All areas now have 18 spawn points assigned.
- -Many flatter areas have been modified to be more uneven.
- -Rocks have been recolored to better match the surroundings.
- -All CP's now take 6 seconds to capture. This is a small change only to area 2.
- -Timers have been revised with the addition of the double-CP areas. The net result is mostly identical timings, but it has been streamlined. They are as follows:
- Area 1 - Start: 7.5 minutes
- Area 1 - Capture: Add 4.5 minutes
- Area 2A - Capture: Add 4.5 minutes
- Area 2B - Capture: Add 4.5 minutes
- Area 3A - Capture: Add 4.5 minutes
Players Recommended:
Up to 24
Information:
Fresh from porting Mach and inspired by Mr. Parlay's Stronghold castle theme, I had a strong desire to make an original "castle" map of my own. Since CTF doesn't work quite as well in TF2 (in my opinion), this is a CP map similar to Dustbowl in that it has 3 individual areas and is attack & defend.
Stage 1 (7.5 minutes): Meant to be fairly easy for a pushing offense to capture
Stage 2 (add 4.5 minutes per CP): Meant to be somewhat more difficult for an offense to capture, but with sufficient time given it should be attainable
Stage 3: (add 4.5 minutes per CP): This is meant to be the most difficult to capture of the 3, but there should be a good amount of time accumulated by now if offense is doing well.
Servers Running Castle:
http://www.game-monitor.com/search.p...astle&type=map
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