Polygon4.Net - Тактические игры online  

Вернуться   Polygon4.Net - Тактические игры online > Общие вопросы > Steam news
Справка Пользователи Календарь Галерея Закачка файлов Сообщения за день

Ответ
 
Опции темы Опции просмотра
Старый 16.09.2010, 08:35   #1
steam_news
Новостной бот
 
Аватар для steam_news
 
Регистрация: 28.07.2007
Сообщений: 15,802
Поблагодарил(а): 0
Получил(а): 7 "Спасибо" за 7 сообщений
Сказал(а) Фууу!: 0
Сказали Фууу! 2 раз(а) в 2 сообщениях
Репутация: 17 steam_news на верном пути!
Post Supreme Commander 2 Update Released

Updates to Supreme Commander 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

New Features
  • Build mode can now be accessed while holding shift.
  • Added Safe and SafeMode command line options as a better alternative to resetting monitor resolution - Using one of these options will start the game at 1024x768@60hz in fullscreen and allow the player to change his options to something else after the game loads.
  • Added build mode hotkey for Cybran Mass Convertor. Removed Ctrl-M key mapping for old Cybran mass convert ability, which no longer exists and was causing a crash.
  • By popular request, reset Season 2 ELO ratings.
    Quitting a game will stop the replay from recording immediately

Fixes
  • Fix for targeting units under the influence of world forces (ie Magnetron).
  • Fix for units becoming unrepairable.
  • Partial fix for selected groups of units not all Teleporting or Jump Jetting when given the order.
  • Fix for Space Temple cooldown being activated even if the beacon was not placed.
  • Better handling for units getting stuck in a position when they try to reclaim something directly underneath them.
  • Fix for ACU/engineers going on a walkabout when trying to build something that overlaps with their current position.
  • Fix for some factories and engineers getting XP for killing things when they should not.
  • Fix for units colliding with terrain when boarding a carrier.
  • Fix for not adjusting a units health when it recieves a MaxHealth buff on non-DLC side.

    You can no longer use the Magnet Pull, Magnet Push, or Pullinsmash ability while No Rush is active

AI
  • Fixed up AI platoon templates.
  • Fix for AI platoon sizes.
  • Fix for AI platoons "dancing around".
  • The AI influence map decay rate for mobile units has been lowered.
  • Fix for AI building too many Mass Fabricators.
  • Adjusted how much mass a Mass Convertor adds to the AI's Resource Manager.
  • AI will only build 1 ProtoBrain.

    AI will attack ACUs more in Assassination mode.

Known Issues/Under Investigation
  • Pre-1.21 Replays will not function with 1.21.
  • Teleporting/Jumpjetting group fix only partially implemented.
  • Memory Management and allocation optimizations.

    Desynch related to VTOL aircraft.


Дальше...
steam_news вне форума   Ответить с цитированием
Ответ

Закладки


Здесь присутствуют: 1 (пользователей: 0 , гостей: 1)
 

Ваши права в разделе
Вы не можете создавать новые темы
Вы не можете отвечать в темах
Вы не можете прикреплять вложения
Вы не можете редактировать свои сообщения

BB коды Вкл.
Смайлы Вкл.
[IMG] код Вкл.
HTML код Выкл.

Быстрый переход


Часовой пояс GMT +5, время: 18:05.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd. Перевод: zCarot
Khorost Group© 2002-2021