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Регистрация: 28.07.2007
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Patch 1.4.3.1 Changelog 2011-11-15
⢠Added saveable checkpoints. Checkpoints will now save your progress up to that point. ⢠Added an automatic-revive fairy for single player games. ⢠Added an option to revisit old chapters in a campaign. ⢠Fixed decal limit graphics option. ⢠Added additional graphical options for particle effects. ⢠Improved server browser usability. ⢠Improved body collision detection and overall physics. ⢠Frame rate stuttering should be less noticeable for some users. ⢠Extended particle system with particle lights. ⢠Added bleed status effect, similar to the poison status effect it can be removed by healing. ⢠Added a stunned state and stun damage property, when a character is stunned they're unable to act for a character specific amount of time. ⢠Added gamepad rumble when a player character is revived. ⢠The seven day cruise achievement will now display its achievement progress. ⢠Level restart will now properly reset any active particle effects. ⢠Both confuse and fear particle effects will now properly stop when a character drowns. ⢠Fixed a gamepad issue in the campagin menu, where a user could reach invisible menu items. ⢠Improved etherealize network synchronization. ⢠The space robe's now use the correct portrait. ⢠Characters with grab abilities will now properly play a grab-intro animation. ⢠Increase life/arcane beam range. ⢠Fixed a bug in the loading screen where it sometimes wouldn't render properly. ⢠Fixed a bug in the credits, if a user changed language in the same game session, then the credit language would not be updated. ⢠Charm will now properly affect other enemy players. ⢠Collision between a projectile and a spell mine will now properly cause the mine to detonate. ⢠Pure water barriers no longer causes push damage, earth-water and ice-water barriers still do though. ⢠Decreased Fear range from 10 to 5 units. ⢠Decreased aura and buff intensity and details to reduce the graphics clutter. ⢠Casting a lightning spell within an area shield will now properly target the closest target. ⢠Overkilled frozen characters will now properly explode. ⢠Overkilled frozen characters will now properly spawn frozen gibs. ⢠Fixed some minor colouring issue on the health bars. ⢠Marginally increased the health bar height on player characters. ⢠Damage numbers caused by status effects will now properly display for network clients. ⢠Fixed an issue which incorrectly set the players team in non-versus games. ⢠Fixed an issue where non local characters could get stuck in casting self animation. ⢠Beastmen will now properly crouch before jumping. ⢠Fixed user input control when feared or panicking. ⢠Fixed a small bug in the AI, enemies should now be more responsive. ⢠Fixed arcane bolt when used by the rogue robes, it will now properly shoot the projectile like with other robes. ⢠Fixed Chapter 4 scene 2 (inn) fade to black bug. ⢠Changed the resolution of: "Content\EffectTextures\ParticlesC.xnb" "Content\EffectTextures\ParticlesD.xnb" "Content\UI\HUD\CounterAnimation.xnb" This resolves the "Texture Width/Height too large" error and renders the "http://forums.steampowered.com/forums/showthread.php?t=1989214" fix obsolete. ⢠Fixed proper removal of status effect light source when a character is burning and killed. ![]() Дальше... |
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