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#1 |
Новостной бот
Регистрация: 28.07.2007
Сообщений: 15,802
Поблагодарил(а): 0
Получил(а): 7 "Спасибо" за 7 сообщений
Сказал(а) Фууу!: 0
Сказали Фууу! 2 раз(а) в 2 сообщениях
Репутация: 17 ![]() |
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r18002b
------ Critical fixes: - fix crash when current formation is removed. - Fixed a crash when you killed the system killer. - Fixed random, occasional crash in the encyclopedia code. - Removed nonsensical option to roll stations, which caused a crash. - Fixed a crash with proteans. - Fixed a potential crash issue in the battle manager. - Added text box filtering for ", ', and ; to prevent known crash issues (e.g. when giving ships a name). - Fixed circumstances under which canceling a mission might crash game. - Fixed bug where fleets were getting forced to center of the sun. - Fixed bug where fleets could be placed inside planets. - Post combat dialog now shows information on destroyed ships and other useful things. - Blastmissile technology now researchable. - Fixed the issue where armor damage patterns were being swapped to different ship sections between combat rounds. - Fixed drones firing while docked on carrier parent. - Fixed spacing issue when adding a drone carrier to fleet. - Adjusted base volley and weapon range deviation (note: shotgun deviation may be a little high). - Fixed drones attachment points on some carrier sections. - Fixed so non-tracking torpedos no longer able to damage own ship. - Combat data will now be sent after determining victory status. - Added power bonus to modules. - Added default weapons to module banks. - Fixed an issue with some music not looping. - Updated the strat modifier cost when you acquire rapid prototyping. - Fixed an issue that allowed humans to see and use zuul node lines. - Fixed an issue that allowed players to do missions outside their sensor range. - Changed the stations to use 'under construction' assets when being built. - Made the first arrival of colonization missions apply the support factors from its fleet. - Added fix to ensure that randoms and grand menaces don't spawn if all of them were disabled. - Fixed missing suulka cannon beams. - Fixed auto-picked targets by ship/fleet stance (function did not always pick a valid target to pursue, stand off, or retreat from). - Ships without crew are now removed after Combat, counted as destroyed. - Fixed inaccurate locations for applied damage patterns. - Fixed a localized text thing in the empire management screen to accurately represent trade income. - Added a fix to stop the Von Neumanns from continuously building stuff. - Fixed beamers not doing damage. - Added fading to various interface elements. - Fixed bug where battleriders would show up in battle manager. - Fixed bug where stations could be built around enemy colonies. - Fleets without admirals no longer display "Defacto" as their admiral. - Combat events now show names properly. Other changes: - Post-combat popup has been added. - Added trade view slider display. - Added in-game game and audio options. - Added categories for the option screen for all effects. Key known issues: - The design screen must be re-entered before new Drone designs can be applied to ships. - Biomissiles and boarding pods may not appear with ship designs. - The post-combat dialog does not completely fit information for combats involving more than two players. - Certain Battle Cruisers and Destroyers can carry riders, but these are not showing up in combat. ![]() Дальше... |
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