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#1 |
Новостной бот
Регистрация: 28.07.2007
Сообщений: 15,802
Поблагодарил(а): 0
Получил(а): 7 "Спасибо" за 7 сообщений
Сказал(а) Фууу!: 0
Сказали Фууу! 2 раз(а) в 2 сообщениях
Репутация: 17 ![]() |
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r18221d
------ Critical Fixes: + Fixed crash when deleting favorite invoices. + Restricted transfer to defense fleet from fleet manager, which could have led to a crash. + Fixed the memory leak/crash when displaying range/damage graphs for weapons that don't supply these values. + Fixed a crash in simulated combat related to fleets not being removed. + Fixed crash caused by colony intel not being removed when colony lost. + Fixed crash caused by only allowing a single defense fleet per system (should be defense fleet per system per player). + Fixed per-player initial technologies, colonies and savings. + Fixed duplicate module icons when exiting the design screen with the module selector present. + Fixed crashes related to new treaty news event messages. Other Fixes: + Increased trade ranges for Human, Tarkas, and Liir-Zuul factions (game must be restarted for change to take effect.) + Fixed bug where battle riders would stay in construction system. + Fixed bug where bore ships where not refreshing node lines. + Added "No Module" item to the module selector. + Fixed bug where drones were not returning to tender in the weapon test screen. + Fixed issue where friendly ships were pursuing and firing at each other in combat. + Added research tech button to feasibility study dialog. + Changed research cube visual and added feasibility state. + Removed ability to build alien zuul habitations. + Removed alien habitation requirements from science stations. + Fixed bug where Alien habitations where showing up for races that werent encountered. + Fixed bug where foreign habitations would show up with no foreign player encountered. + IOBM's now actively acquire new targets. + Hooked up names properly on favorite invoices. Other Changes: + Tool tips added for ship statistic icons, weapon target filter and weapon behavior buttons. + Tweaked beam impact effects. + Tweaked combat AI behavior. + Disabled abandon colony button in New Colony dialog ![]() Дальше... |
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