Polygon4.Net - Тактические игры online  

Вернуться   Polygon4.Net - Тактические игры online > Общие вопросы > Steam news
Справка Пользователи Календарь Галерея Закачка файлов Сообщения за день

Ответ
 
Опции темы Опции просмотра
Старый 06.03.2014, 11:01   #1
steam_news
Новостной бот
 
Аватар для steam_news
 
Регистрация: 28.07.2007
Сообщений: 15,802
Поблагодарил(а): 0
Получил(а): 7 "Спасибо" за 7 сообщений
Сказал(а) Фууу!: 0
Сказали Фууу! 2 раз(а) в 2 сообщениях
Репутация: 17 steam_news на верном пути!
Post Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed an infinite healing exploit related to loadout presets
  • Fixed a bug where Medics would be unable to deploy their ÜberCharge
  • Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for free
  • Fixed workshop contributors not being able to view all of their submitted items using the in-game menus
  • Fixed Strange versions of The Southern Hospitality not tracking sentry kills
  • Fixed The Fortified Compound not triggering the same taunts and voice lines as The Huntsman
  • Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The Infernal Orchestrina on Mann vs. Machine maps
  • Fixed Natascha using the wrong material for the viewmodel
  • Fixed Killstreak sheen effects for the Flying Guillotine (style), The Bat Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin’ Targe, and The Splendid Screen
  • Updated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, The Lucky Shot, and The Soldier's Stash
  • Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to use the same crosshair as The Huntsman
  • Updated cp_dustbowl
    • Fixed Red team's stage 1 spawn door pushing players in the air
    • Fixed collision on windows, props, and rooflines
    • Fixed floating props
    • Fixed players building inside the alternate exit from the Red spawn in stage 3
  • Updated cp_mountainlab
    • Fixed exploit on rafters near control point 2
  • Updated ctf_2fort
    • Fixed collision on train-wheels prop outside Blu base
    • Fixed clipping on window ledges
    • Fixed collision on pipes in flag rooms
    • Fixed texture alignment on world map textures
    • Fixed clipping issue in the middle where Blu could stand in the sky
  • Updated pl_goldrush
    • Added nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1
  • Community request:
    • Added convar hud_combattext_batching_window to be used with hud_combattext_batching

      • maximum delay between damage events in order to batch numbers
      • min 0.1, max 2.0, default 0.2


Дальше...
steam_news вне форума   Ответить с цитированием
Ответ

Закладки


Здесь присутствуют: 1 (пользователей: 0 , гостей: 1)
 

Ваши права в разделе
Вы не можете создавать новые темы
Вы не можете отвечать в темах
Вы не можете прикреплять вложения
Вы не можете редактировать свои сообщения

BB коды Вкл.
Смайлы Вкл.
[IMG] код Вкл.
HTML код Выкл.

Быстрый переход


Часовой пояс GMT +5, время: 20:55.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd. Перевод: zCarot
Khorost Group© 2002-2021