An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the Pyro's right hand c_model not drawing correctly
 
- Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30)
 
- Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30)
 
- Fixed naming conflicts between the plr_hacksaw and plr_hacksaw_event localization strings
 
- Updated the Scruffed 'n Stitched cosmetic item to fix a paint problem with the second style
 
- Updated the display name for the Trench Warefarer cosmetic item to Trench Warfarer
 
- Updated the Strasbourg Scholar cosmetic item- Fixed cross-cosmetic clipping
 
- Fixed triangulation mismatch on pants and resulting rig issue
 
- Fixed LOD bone collapse error
 
- Fixed minor UV stretching on LODs
 
- Updated pl_frontier_final- Fixed Engineers being able to build in Red's final spawn room
 
- Updated plr_hacksaw- Fixed non-zero roll on spectator cameras
 
- Fixed Erroneous clip brushes
 
- Simplified and merged door frames across the map to have fewer obstructions
 
- Removed some cover on each team's balconies that preventing being able to spam sentries
 
- De-cluttered finale roof so that you can travel from balcony-to-balcony
 
- Lowered rocks between middle and the finale
 
- Adjusted prop fades
 
- Updated ctf_turbine_winter- Fixed issue with teleporters exploding when players used them in the vents
 
- Added extra ammopacks in the intel hallways
 
- Fixed cubemaps having odd reflections in the center area
 
- Adjusted clipping in the center area
 
- Added neutral Train Camera so you can enjoy the Slay Ride
 
- Added small details
 
- Updated pl_emerge- Fixed some malformed geometry in Blu's first spawn
 
- Fixed unintentional perch point just outside Blu's first spawn
 
- Updated pl_camber- Clipped sewer grate
 
- Disabled rock collision
 
- Increased Red respawn room
 
- Improved clipping
 
- Blocked off a sightline on the final point
 
- Updated cp_brew- Fixed missing collision on red arrow outside Red's first spawn
 
- Fixed missing flatbed truck trailers outside of the diner
 
- Updated koth_snowtower- The control point is now more closed-off
 
- Slightly extended the cover on the lower balconies on both sides
 
- Moved the ammo from the control point to the higher platform of the central tower
 
- Fixed z-fighting on the lower ramps on both sides
 
- Changed from toolsblockbullets2 to toolsplayerclip for the tree's clipping near the crossing
 
- Updated menu photos
 
- Updated koth_krampus- Fixed minor visual issues
 
- Fixed Krampus' unique boss bar randomly getting replaced with the default one
 
- Fixed people getting stuck or telefragged when taking the Krampus portal
 
- Krampus' landing sound is now more audible
 
- Krampus now correctly destroys all buildings in his way
 
- Updated cp_carrier- Adjusted fade distances of some areaportals
 
- Adjusted Blu team's respawn times
 
- Extended Blu team's respawn room
 
- Fixed hud text overlapping
 
- Fixed soundscapes not working correctly
 
- Fixed objective text not displaying properly
 
- Fixed the ability for the carrier to pick up restricted weapons
 
- Fixed players not becoming the carrier while standing on the platform as it resets
 
- Announcer's bomb voice lines no longer play after the bomb has been deployed
 
- Half-Zatoichi kills now restore 25% of the carrier's health instead of 50%
 
- Added 25% crit resistance to the carrier
 
- Added overtime while there is a carrier
 
- The carrier's health bar now displays their class icon
 
- Decreased size of the frog
 
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