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#1 |
Новостной бот
Регистрация: 28.07.2007
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Changelog v1.31:
Additions: ⢠Added: Custom maps support: FGD and guidelines to create your own levels. ⢠Added: New NPC on Temple allowing to play custom maps. ⢠Added: New secondary and coop missions map: cm_wurstercorp (cc_tuto2). ⢠Added: New custom secondary and coop missions map: cm_cu_minos. ⢠Added: Keyboard shortcut for the slaves control action. ⢠Added: Additional player spawnpoints. ⢠Added: Possibility to use firearms while underwater. ⢠Added: The Cyber Sprint icon is now displayed while sprinting. Modifications: ⢠Updated: Improvement of the slaves (clones, drones...). ⢠Updated: Decreased the ammunition weight. ⢠Updated: There is no more delay before being able to attack after a short sprint or after using the ironsight. ⢠Updated: New system of secondary and coop missions (cm_). ⢠Updated: Falling in pits does not restart the mission anymore. ⢠Updated: Latency optimization on cc_new_eden. ⢠Updated: New interface when speaking with the NPCs. ⢠Updated: Removed the possibility to answer with the keyboard during dialogues. ⢠Updated: The parry against firearms doesn't work anymore if the stamina level reaches 0. ⢠Updated: Improved the NPC navigation on Temple. ⢠Updated: New collision system for the players. ⢠Updated: The video tutorials do not automatically display anymore on cc_tuto. ⢠Updated: Increased the maximum avatar level from 230 to 250. ⢠Updated: Improved the hitboxes localization and added new hitboxes for players and for most of the NPCs. ⢠Updated: Modified the rat's walking animation. ⢠Updated: Removed the thrown car script on New Eden. ⢠Updated: The Scrabouillor armor has been increased and the armor shock has been decreased. ⢠Updated: Great decrease of the latency when using a blade. ⢠Updated: Possessed NPCs cannot target an invulnerable NPC anymore. ⢠Updated: Invulnerable NPCs cannot be possessed anymore. ⢠Updated: Access to the Character's Menu during death or while falling has been removed. ⢠Updated: Federal Special Forces now use plasma weapons instead of laser weapons in multiplayer. Bug fixes: ⢠Fixed: Mission not saved in some cases on cc_forgotten. ⢠Fixed: Possible crash that could occur in coop campaign when players accomplished missions before a Master of Fate was in the game. ⢠Fixed: Possible crash while using the Excidium. ⢠Fixed: The PSI drain was too frequent and too deadly with the Dragon spell. ⢠Fixed: Possible melee issue after a maintenance. ⢠Fixed: Some weapons were not displayed correctly in third person when players were cloaked or using the EYE Vision or the Sound Triangulation. ⢠Fixed: Possible crash on cc_tuto. ⢠Fixed: The BK13 wasn't wall-piercing in all firemodes. ⢠Fixed: Clones could be created even when a player died from a PSI drain while using Polycloning. ⢠Fixed: The armor-piercing icon for the BK13 in the armory was missing. ⢠Fixed: Skinning issue with the Manduco when it's dismembered. ⢠Fixed: Skinning issue in first person with the left hand of the player holding a Caw Hammer. ⢠Fixed: Incorrect physbox on a tube on Electric Sheep. ⢠Fixed: Skinning issue on the light Jian's player model. ⢠Fixed: Bug on the character creation during a change level. ⢠Fixed: The medkit and grenades could be used during maintenance. ⢠Fixed: Dual weapons exploit. ⢠Fixed: Removed the console messages 'No special command for Cheater! LOL!' that could show up when players didn't cheat. ⢠Fixed: Invisible hackable transcom on cm_new_eden. ⢠Fixed: Relationship error between the punks on cc_forgotten. ⢠Fixed: Updated obsolete triggers on Temple. ⢠Fixed: Possibility to respawn in the pits on Temple. ⢠Fixed: Model overlap on Temple. ⢠Fixed: Movements weren't correctly displayed in third person view while leaning in some circumstances. ⢠Fixed: Endurance was incorrectly taken into account instead of Agility for the purchase of the Scrabouillor. ⢠Fixed: Hole under the arch model on noctis. ⢠Fixed: Holding some keyboard shortcut could prevent players from respawning or make players respawn faster. ⢠Fixed: Incorrect respawn situation when a player was killed in mid-air above a pit. ⢠Fixed: Incorrect tiling of some textures. ⢠Fixed: The Actions menu wasn't correctly refreshed after an avatar change without exiting the game. ⢠Fixed: Using Invocation on a target in a confined area could make the spawned creature stuck. ⢠Fixed: Farming exploit on Noctis. ⢠Fixed: Researches didnt affect the Scrabouillors armor. ⢠Fixed: Model overlap on cc_tuto2. ⢠Fixed: Call of nonexistent gibs for the model bio_drone_01. ⢠Fixed: Incorrect relationship between Culters and Jians on cm_dreams. ⢠Fixed: Players could lean while jumping. ⢠Fixed: Lavalette could spawn infinite carnophages as long as he was alive on cc_ancient. ⢠Fixed: Balthazar could be killed by NPCs on cc_falling. ⢠Fixed: Incorrect alpha channel on the Cyberware sellers icon. ⢠Fixed: Animation jerking in first person view when players switched weapons while looking up or down. ⢠Fixed: Lugger, the punk boss and his boys were present on cm_forgotten. ⢠Fixed: The apostrophe cannot be used in the avatars name anymore. It could reset the avatar if it was renamed with a name containing an apostrophe. ⢠Fixed: Missing node graph on cc_end. ⢠Fixed: Various typo errors in texts. Дальше... |
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