An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to the dispenser and the recent addition of -unrestricted_maxplayers
 
- Fixed the floor particles for the Pastel Trance Unusual taunt effect sometimes drawing full white
 
- Fixed SourceTV not recording in-game chat for Mann vs. Machine defenders
 
- Added SetStepHeight and SetMaxJumpHeight inputs to the base_boss entity
 
- Updated the Beaten and Bruised cosmetic item- Fixed a floating triangle when equipping the Ultra Violence style on Sniper
 
- Reduced the clipping for Soldier and Sniper
 
- Updated Clubsy The Seal to be an assister in Pyrovision
 
- Updated the models/materials for the Brimmed Bootlegger and Prohibition Opposition to fix clipping, skinning, and UV issues
 
- Updated/Added some tournament medals
 
- Updated Taunt: The Head Doctor- Fixed skinning on lower LODs
 
- Fixed team coloring for both teams
 
- Adjusted animation to reduce prop clipping
 
- Updated Taunt: The Road Rager- Fixed skinning on lower LODs
 
- Adjusted animation on wheels to better match character movement
 
- Updated pd_selbyen- Fixed door stuck exploit
 
- Major optimization improvements (thanks yrrzy!)- Added/moved some func_occluders
 
- Hinting adjustments 
 
- Added skyboxes and func_areaportals to separate areas better 
 
- Added func_areaportalwindows to unload spawn building interiors 
 
- Turned some small brushes into func_details 
 
- Adjusted some prop fades 
 
- Fixed slight misalignment of the yellow center buildings roof structure 
 
- Better lighting under the docks
 
- Minor detailing changes
 
 
- Updated cp_steel- Added additional clipping where needed
 
- Fixed some windows clip and trip spots
 
- Adjusted Red respawn base times to not go over 10 (could get to 11 and 12)
 
- Capture point HUD layout now matches its map kin (Gravelpit and Sulfur)
 
- Updated map menu images to the present day (1970)
 
- Reduced one-way door speed to stop ejecting players into orbit
 
- Rebuilt B Red spawn exit to a cleaner style to alleviate spawn trapping and potential camping
 
- Fixing some props that fade too early
 
- Moved medium healthpack to the side between D->E to avoid accidental pickups
 
- Reduced speed of handrail deployment so it doesn't overtake the bridges in the rare case that Blu captures C and D in quick succession
 
- Updated koth_synthetic_event- Brightened and evened out lighting in play space
 
- Fixed missing soundscape
 
- Fixed missing detail sprites
 
- Minor detail changes
 
- Updated pl_venice- Added new exit for initial Blu spawn
 
- Added new balcony outside Attic room above Point B
 
- Added new balcony inside near Point D
 
- Moved door on balcony near Point A (Thanks Billo)
 
- Bridges now have solid side walls
 
- Raised bridge is now less steep
 
- Small building next to raised bridge is now taller
 
- Added cover at Point C
 
- Slightly adjusted balcony above Point D
 
- Fixed being able to place turrets above Point D
 
- Initial Blu spawn doors now close
 
- Replaced fences at Blu spawn with buoys
 
- Removed some interior props near Point D
 
- The payload now sinks
 
- Moved some health and ammo around
 
- Updated navmesh
 
- Lots of minor bug fixes
 
- Lots of minor other changes
 
- Updated vsh_distillery, vsh_nucleus, vsh_skirmish, and vsh_tinyrock- Failing to capture the point in 3 minutes after it opens results in Stalemate
 
- Powerjack, Ali Baba's Wee Booties and Bootlegger on-kill effects now work on-hit
 
- Hale's abilities now get affected by Vaccinator resistances
 
- Fixed Ubercharge rate bonus applying only with the Ubersaw
 
- Fixed self-damage counting towards Airstrike bonus rockets and Frontier Justice revenge crits
 
- Fixed Natasha and Huo-Long Heater having incorrect damage penalty
 
- Community servers now can expand the Script even further by creating a new file at scripts/vscripts/vsh_addons/main_pre.nut. While previously added main.nut gets executed last, main_pre.nut gets executed prior to most of the Script.
 
- Updated vsh_skirmish (additional changes)- Fixed an out of bounds exploit
 
- Fixed not being able to wall climb certain trees in the main arena
 
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