23.03.2010, 22:21
			
			
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				Serious Sam HD: The First Encounter Update Released
			 
			 
			
		
		
		
			
		
			
		
			A significant update to Serious Sam HD: The First Encounter, has been released today that adds a deathmatch mode and new content. Update includes:- Added deathmatch mode
  
- Added 7 deathmatch levels
  
- Added 22 Steam Achievements
  
- Added support for spectators. Can spectate from preset per-level cameras, or from other players. 
  
- New "game overlay" menu is now used instead of the old player list. It offers: 
  
-   - Stats and sorting for different game modes (coop/deathmatch),
  
-   - Shows player status as loading, spectating or playing,
  
-   - Shows "Host" in the ping column for the host player,
  
-   - Display overlay while playing in the background, or lock into full UI,
  
-   - Customizable single or double tap toggle,
  
-   - Game details display with game rules and customized settings,
  
-   - Mouse access,
  
-   - Vote kick/ban players directly from the list. 
  
- Server details display with customized settings in server list. 
  
- Added support for custom map rotation lists. 
  
- Voting of customized difficulty in cooperative. 
  
- Customize view smoothing in spectator mode and demo playback using plr_fSpectatorLerpingFactor. 
  
- chatSay() cfunc (alias "Say") allows scriptable chatting. (Spam prevention system is included.) 
  
- Dedicated server operator (logged in through rcon) can chat with players. 
  
- Added ser_ulMaxClientBPS cvar, which imposes an upper limit on bandwidth used per client (in bytes per second) on a server. 
  
- +exec  Lua code can now set values of cvars that are not yet declared. To be able to do that, all accesses to Lua global vars are forbidden. To create/access Lua globals, use a predefined "globals" table. 
  
- Player's weapon is not bobbing any more when player "walks" in the air. 
  
- Separate setting for autochange weapon in multiplayer games. 
  
- Added binding for toggling last selected weapon. 
  
- Added support for achievement progress display. 
  
- Fixed crashes when invoking samVoteIsEnabled, samVoteDisable and samVoteEnable from the console. 
  
- Removed F4 keyboard shortcut for invoking options menu (it collided with voting). 
  
- Fixed random crashes and lockups on exit that would happen if user exited the server list menu, while it was still searching for more servers. 
 Player join/leave/kill messages, as well as all chat messages, are now writen to the log file in a parser-friendly format.
  
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