Achron version 1.0.2.0
Released 2011/9/26
Summary: This release significantly improves pathfinding performance and improves a few balance and usability issues.
Achron changelog:
- changed Octopod's weapon ranges: vs ground: 15->19, vs air: 18->17
- increased Octoligo's anti-air weapon strength by a factor of 2.67
- increased Octoligo's price by 16.7%
- lowered cost of Reaph from 7LC to 2LC
- changed chronobombs to ignore units during their rechronoport delay
- changed Reaphs and Foundations to repair units of any species
- added behavior: commanders will slow down when in front, until at least half of subordinates move ahead of them
- changed behavior of grounded air units to auto-rise up when attacking an enemy
- fixed bug: Octos would not attack foundation-based buildings unless manually moved closer
- fixed bug: commjammed and frozen teleporters were not ignored when trying to teleport
- fixed bug: damage multiplier between shin tercrher and sepiligo
- fixed bug: Level Editor crash when switching between opening files of different types
- fixed bug: 0-hp vecgir vehicles could jump into Depot to be repaired instead of blowing up
- marines and SOPs now exit a tank and join in battle if the tank fires an attack
- numerous campaign fixes and improvements
Resequence Engine changelog:
- significant improvement in pathfinding efficiency
- improvements to pathfinding heuristics
- fixed bug where could sometimes see enemy units' objectives, etc.
- increased number of achronal fields in Rescript to 4096
- added unit->ClosestPosition to Rescript
- improved random number source for rendering effects (eliminates patterns sometimes observable on large units' active camo)
- improved double-click unit selection logic (only counts as double-click if on same unit, and less stringint criteria on selecting units outside of hierarchy)
- changed cursor clipping code to attempt to reduce situations where cursor can move outside of window
- mouseover now shows unit highlight
- added ignore_collision_with_unit to Rescript
- added WindowOpacity and WindowColoredByPlayer to skin language
- removed dependency on ALUT for Windows and Linux platforms
- improved edge of fog of war rendering for slopes
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