Achron version 1.0.2.0
            Released 2011/9/26
			Summary: This release significantly improves pathfinding performance and improves a few balance and usability issues.
			
Achron changelog:
            
 
- changed Octopod's weapon ranges: vs ground: 15->19, vs air: 18->17
 
 
- increased Octoligo's anti-air weapon strength by a factor of 2.67
 
 
- increased Octoligo's price by 16.7%
 
 
- lowered cost of Reaph from 7LC to 2LC
 
 
- changed chronobombs to ignore units during their rechronoport delay
 
 
- changed Reaphs and Foundations to repair units of any species
 
 
- added behavior: commanders will slow down when in front, until at least half of subordinates move ahead  of them
 
 
- changed behavior of grounded air units to auto-rise up when attacking an enemy
 
 
- fixed bug: Octos would not attack foundation-based buildings unless manually moved closer
 
 
- fixed bug: commjammed and frozen teleporters were not ignored when trying to teleport
 
 
- fixed bug: damage multiplier between shin tercrher and sepiligo
 
 
- fixed bug: Level Editor crash when switching between opening files of different types
 
 
- fixed bug: 0-hp vecgir vehicles could jump into Depot to be repaired instead of blowing up
 
 
- marines and SOPs now exit a tank and join in battle if the tank fires an attack
 
 
- numerous campaign fixes and improvements
 
 
Resequence Engine changelog:
 
- significant improvement in pathfinding efficiency
 
 
- improvements to pathfinding heuristics
 
 
- fixed bug where could sometimes see enemy units' objectives, etc.
 
 
- increased number of achronal fields in Rescript to 4096
 
 
- added unit->ClosestPosition to Rescript
 
 
- improved random number source for rendering effects (eliminates patterns sometimes observable on large units' active camo)
 
 
- improved double-click unit selection logic (only counts as double-click if on same unit, and less stringint criteria on selecting units outside of hierarchy)
 
 
- changed cursor clipping code to attempt to reduce situations where cursor can move outside of window
 
 
- mouseover now shows unit highlight
 
 
- added ignore_collision_with_unit to Rescript
 
 
- added WindowOpacity and WindowColoredByPlayer to skin language
 
 
- removed dependency on ALUT for Windows and Linux platforms
 
 
- improved edge of fog of war rendering for slopes
 
 
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