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Supreme Ruler: Cold War patch 7.2.1 notes
Scenario Description: Shadow of the Bear As the Cold War heated up in the late 1950's, what would have been the fallout if a nuclear exchange had occurred between the United States and the USSR? Perhaps it would have given China a chance to emerge from the Shadow of the Bear. Start the game as China just before a nuclear exchange between the US and USSR. Use the opportunity of the Super Powers weakening each other to move against one of them and claim Chinas place as a new Supreme Ruler. Highlights: - New Scenario : Shadow of the Bear - More than 80 new Cold War events - 65 actual leader pictures - Many new units, unit meshes, technology updates - Significant game speed and AI improvements - New game features, interface improvements, and general fixes. Detailed Change Log: * Links to helpful resources added to main menu * Audio cue added for completion of research * Map updated (Goa, Palestine, Guam, etc.) * More than 60 new "leader" images added. * More than 80 new events and many events updated. * More than 30 new units added * Region Capture now offers Colonize/Annex/Liberate * Script for "Change Region Flag" event implemented * Rule of Engagement system added (similar to SR2020) * Ability to set messages to receive based on priority level added. * Colonies will support Parent regions in localized conflicts * Parent regions will attack in defense of their colonies * Proxy Wars Improved * Overall Game Speed improvement on most system configurations * Pathing and Destack code improved * AI regions will pick sides when allies go to war. No penalties for break. * Aircraft inherit proxy from their last airbase * Artillery will fire into proxy territory * Fixed proxy bug affecting Mutual Defense without Alliance * Multiplayer Sync improved * Sync errors on building facilities fixed * On Map Notices code now more robust * Graphic effect added to newly arrived On Map Notices * Notices in wrong categories fixed * 3D models for cities optimized for "top down" view * Tech Tree fixes and GUI cleaned up. * Space Race progression fixed * Numerous Map fixes and improvements * Colonies clear treaties at independence * Spotting type fixes * Breaking treaties function fixed * Sphere related values capped to not go out of range * Various fixes on translated files * Building button from hex inspection fixed * Better GUI feedback for regions with no spies * Unit Upgrade chain fixed * Fixes related to building military facilities in a colony * Corrections made to expense report data and total value formula * Taxation and Social Spending interfaced minor clean up * Region Orbats updated * Various equipment data fixes * Various relationship adjustments * Unit Design trade rules fixed * Research completion fixes * Message functions to "no longer receive" and "pause on event" fixed * Missing Composite Ore GUI pic fixed * "No Units" option issues corrected * Colonies can no longer win unification votes * Air incursion effects rebalanced * Changed Surrender factors, especially after government change * Units without sufficient missile capacity can no longer be put into strategic pool * Fewer responses by allies to support wars in colonies * Support for Military Buildup event * Election dates reset when governments change to democracy * AI will scrap and replace units when appropriate; Minister priorities (arms race/dec) also * Unused units now more likely to go to reserve after inactivity * Subs more likely to patrol * Funding insurgency high fixed, values reported according to daily/annually setting * Domestic Markup cap fixed * Command units only spawned to units 'inscenario' when 'limit in scenario' set * Human minister will now always reciprocate an AI region alliance break * Fixed rubber-band select issue with OMN hexes ![]() Дальше... |
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