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|  22.12.2011, 23:06 | #1 | 
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	Репутация: 17  |  Dungeons of Dredmor Updated 
			
		
			
		
			CHANGELOG: - FIXED: n-dimensional lathe was, in fact, a giant game-crashing exploding bomb - FIXED: wandcrafting recipes being lost after load/save - FIXED: crafting tool output not displaying - FIXED: some crossbows not working [RotDG] - FIXED: some mittens not working [RotDG] - FIXED: Axe of Dinglenit was worth 0 zorkmids [RotDG] - FIXED: Gloriously Regal Belt using description from Bullet Belt - FIXED: That blasted lever room will only show up once per level. It was getting to be a bit of an issue. - FIXED: "Cat Ears" helmet was using the wrong art [RotDG] - FIXED: "Runes" showing up in gem transmutation - FIXED: Diggle plague just being all kinds of nasty - FIXED: Chest/helm tooltips switched on character panel - FIXED: Skills that give primary stats, wouldn't give the correct stats - FIXED: Mustache Fighting League room would fill with infinite mustaches - FIXED: very rarely, scripts would spawn an entire horde of monsters off of the bottom of the map. - FIXED: tutorials showing up twice - FIXED: took out more broken tutorials - FIXED: game crashing at start new game screen on Mac OS X 10.5.8. (Probably.) - FIXED: Heal-over-Time (HoT) effects being resisted (Fairywodger; Knit Tissue; etc.) - FIXED: Mysterious portal crashes. [RotDG] - FIXED: Steam achievements now trigger for expansion skills. - FIXED: mods will now correctly load rooms.xml and text.xml - FIXED: last skills in modded-in-skill-tree would crash the game - FIXED: the amazing exponentially-multiplying Diggle Egg Stacking bug. - Minor tweaks, balances, etc. - Corrupted Shrines are now mildly more interesting. - Better decor on Diggle God Shrines. [RotDG]   Дальше... | 
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