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Регистрация: 28.07.2007
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1.1.23976.3
MP currently requires you to be logged into Steam. LAN support will be in an upcoming patch. Update: Hosts will need to port forward the following ports: 35000, 35001, 27015 Critical fixes: - Converted MP from GameSpy network to Steam network - Fixed end turn CTD - Fixed post-combat CTD - Fixed combat CTD - Fixed multiplayer CTDs, including due to updating colony history - Fixed CTD on Station Built dialog if station was destroyed during combat phase - Fixed being able use hot-keys between turns in MP - Fixed allowing hot-keys to change state in build screen when confirming invoice name - Fixed being able to enter comparative analysis screen without having seen any enemy ships - Fixed Suul'ka leaving when tribute station is destroyed - Fixed bug allowing Hivers to build gate stations without the required tech - Fixed issues with assimilation plague - Fixed client being sent home after 1 invasion mission - Fixed not being able to do a strike mission on any system - Fixed CTD with getting Suul'ka info - Fixed system killer being stuck at a system with a mining station - Fixed dev-mode being activated in the design screen Other fixes: - Improved screen transitions between mission overlays and starmap - Tweaked VN planet killer - Prevented neutral indy planets from disabling slew mode if a station is next to it - Enabled suicide drones to upgrade with warhead tech - Disabled operations slider - Fixed sound channel issues - Fixed Suul'ka voices not being available - Fixed auto goop module - Fixed 0 level station remaining at a system after the construction mission is cancelled - Fixed bug when transferring some assets via relocate - Fixed bug that moved police cutters into the defense fleet when a relocation was canceled - Fixed bug allowing design attributes from being visible in the ship tool tip before they have been discovered - Fixed not being able to relocate to systems when exact number of required CE - Fixed display of civilian population in empire manager screen - Fixed display issue with rider manager screen - Fixed mission turns remaining display issue - Fixed scrolling hot keys with mouse wheel - Fixed bio war modules not saving bio missile data - Fixed bio missiles not getting replenished when the ship is repaired - Fixed boarding pods getting stuck when docking with their carrier - Fixed slave disks from auto launching when they are full of slaves - Fixed weapons ricocheting off of dead sections - Fixed missiles from blowing up before hitting their target after researching microfusion tech - Fixed bolt weapons from blowing up before hitting planets - Fixed "shot gun" style weapon fire so that it fires with a better spread. - Fixed chance of fading from sensors when ship is outside of sensor range - Fixed interceptor missiles from hitting own ship's shield - Fixed formations not updating in auto-resolve - Fixed morale high/lows when colonizing a planet after killing off the original inhabitants - Fixed bug where fleets could get stuck arriving at a system, but not set to being at the system - Fixed not being able to auto target VN collector pods - Fixed display issue with rider manager - Fixed scrolling hotkey manager with mouse wheel - Fixed admiral traits not correctly displaying on admiral info cards - Fixed defence assets being stuck in a system after the owning player has been evicted - Fixed issue where Zuul AI would create "super" fleets - Fixed bug allowing players to access dev design screen - Fixed priority issues with Planetary Salvage, should now be more common - Fixed being able to enter rider manager with hotkeys when you normally would not be allowed - Fixed Zuul node lines disappearing when out of range - Fixed issues with special / salvage projects not using up all allocated research credits Other changes and additions: - Teams - Revised empire manager screen - Implemented pending/resolving combat screens - Implemented free-fly and tracking camera modes that can be toggled in combat - Implemented a random ship name feature - Implemented tech boosting - Implemented special failure events for some tech - Implemented right-click weapon fire mode / target filter control - Implemented auto-fire for AOE weapons - Implemented Zuul minimum 5 overharvest rate - Removed 64 bit option - Allow time acceleration in MP when only 1 player in battle - News events for that turn are now displayed when loading a game - Movement psionic now shows range Дальше... |
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