An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added taunts to the items that can be uploaded to the Steam Workshop
 
- Added new "Taunt" and "Halloween" tags to the Steam Workshop- Previous entries marked with the "Halloween 2013" tag will automatically be updated to use the new tag in the coming days
 
- Added tournament medals for the ETF2L and RETF2 EE22 
 
- Client/server performance improvements
 
- Improved client memory usage by updating weapon models to only be loaded on demand
 
- Improved edict usage on servers to help eliminate "out of edicts" errors during round restarts
 
- Fixed a server crash caused by using the "map" command in the console while the server is running
 
- Fixed a client crash when switching between windowed-mode and fullscreen for Mac OS X and Linux clients
 
- Re-enabled HTML MOTD support for Mac OS X and Linux clients
 
- Extended the server's "status" command to display edict usage and player/bot counts- status output also includes basic class stats...not fully implemented yet
 
- Fixed custom content not being shown while watching .dem files that were recorded on servers running with sv_pure
 
- Fixed an exploit that involved players killing teammates via telefrag by switching to Spectator
 
- Fixed bad LODs for The Angel of Death coat for the Medic
 
- Fixed push triggers applying push values twice when lag compensation is being done
 
- Fixed a Hammer crash related to changing entity types for an existing entity
 
- Fixed Strange flamethrowers not getting kill credit for deflected projectiles
 
- Fixed mini-crit and taunt-invite icons being orphaned in the world
 
- Fixed the Festive Force-a-Nature using the wrong taunt animation
 
- Fixed the difficulty value not displaying correctly in the Mann vs. Machine scoreboard
 
- Fixed Mann vs. Machine bots floating in the air when they die from an explosion
 
- Fixed the Pyro's clap sounds clipping the voice lines during the Party Trick taunt
 
- Fixed the Short Circuit creating its firing effects when being deployed
 
- Fixed Mini-Sentry collision hull and hitbox being scaled smaller than they should be
 
- The Frying Pan can now accept Kills While Explosive Jumping strange parts
 
- Updated the equip_region for the Mining Light and Lord Cockswain's Novelty Mutton Chops and Pipe
 
- Updated the materials for the Apparition's Aspect and made it paintable
 
- Updated the Eternaween vote so it cannot be initiated by clients without using the Eternaween
 
- Updated the localization files
 
- Updated pl_cactuscanyon- Completed permanent removal of previous stage 2 from the map
 
- Removed the rollback hill in stage 2, and adjusted neighboring u-turn 
 
- Adjusted the right-hand spawn exit for Blu in stage 2
 
- Reworked Sniper window above underpass in stage 2
 
- Adjusted spawn times in stage 2
 
- Added flatcars to the train in stage 2
 
- Blu side path from cart spawn to underpass is now a drop-down in stage 2
 
- Widened a doorway along the cart-path in stage 2
 
- Updated rd_asteroid- Removed spawn advantage for attackers that die in the enemy base
 
- Moved health and ammo above the front door stairs further into the base
 
- Increased bot count. Summed total health and points in each section remains the same.
 
- Power core pickups now give health and ammo to the collector
 
- Removed small health kit above cave exit
 
- Added medium ammo kit in the caves near the medium health kit
 
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