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Старый 11.01.2010, 15:20   #1
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Post Serious Sam HD: The First Encounter Update Released

Updates to Serious Sam HD: The First Encounter have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Voting can change difficulty.
  • Vote Time Ban Player.
  • When a player leaves the game, its vote is reset and vote status is updated accordingly.
  • Fixed multimonitor spanning resolutions and other non-standard resolutions were not appearing in the graphics options menu.
  • Locale override can now be specified on the command line with "+locale " (without quotes), where is one of: enu, fra, itl, deu, esp.
  • Non-signed .gro files are allowed for all localized files.
  • Controller binding customization now supports Jump and Crouch commands.
  • The last door on Karnak level (in campaign game, not demo) never opened in coop if Extra MP Enemies is OFF.
  • Changed the DirectX detection to launch the DirectX setup provided with the game instead of directing users to web installer, since the web installer cannot fix broken installations.
  • Some spawn effects were not visible on client machines.
  • Fixed crumbs not being recached when some of their parameters changed through cvars or menus.
  • Fixed problems with crumbs taking too much GPU memory.
  • Fixed problems with GPU memory overflowing and/or slowdowns when entering Netricsa's enemies or weapons screens.
  • Connecting to a server where no music is playing, would cause the client to crash at a later time.
  • Fixed some problems with XAudio2 mixer on high sample rates.
  • Fixed rare crash when menu got into a dummy state (no screen active).
  • Fixed problem with full-screen gamma correction settings and/or other color presets not being applied when gfx mode has been restarted, or when going from full-screen to windowed mode and back.
  • Invisible scrollbar arrow buttons no longer make focus-sound when mouse pointer moves across them.
    Fixed issue when sometimes a client would hit a projectile with a bullet, the projectile would just disappear without an explosion effect.


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