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Регистрация: 28.07.2007
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Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
General: -Fixed missing steam avatars in transition panel. -Witches on fire will now continue to attack instead of sometimes flailing around aimlessly. -When infected players slash at a jockeyed survivor, all damage will be applied to the survivor and not the jockey. -Added some missing music files for the L4D1 campaigns. Crash Course 1: -Rescue closet doors that are blocked in versus are now inaccessible to both teams. -Fixed the area portals near the howitzer event. Players should now be able to see through the infected-broken holes in the walls properly. Crash Course 2: -Rescue closet doors that are blocked in versus are now inaccessible to both teams. -Removed a bad item cluster in the finale which was causing too many items to spawn. Dead Air 3: -Fixed an AI bot pathing issue with climbing the fence leading into the construction yard. -Removed the ability to climb an electric box prop near the barricade in the construction yard. It should no longer be possible to skip the barricade event. -Added an infected ladder to some pipes on the far side of the barricade to create a route for player infected on that side to easily enter the construction yard. Blood Harvest 4: -Widened the gap in the railing on the final bridge. -Falling off the cliff or the final bridge is now fatal to both teams. Blood Harvest 5: -Fixed a potential bug for low-end machines where certain walls and textures near the starting safe room would vanish in certain views. Cold Stream 1: -There is now only a single hunting rifle in the cabin after the rope bridge. Cold Stream 2: -Moved the magnum near the start of the map, nearer to the other tier 2 weapons. -Tier 2 weapons near the start of the map are no longer single-spawn. -Adjusted cars and road props to reduce the chances of players getting caught on geometry. -New infected ladders added. -Added a weapon spawn in the tent on the barrel explosion bridge. -Fixed an exploit that allowed survivors to climb the tent on the bridge to skip the barrel explosion event. -Added an M60 under the barrel explosion bridge. -There are now slightly more infected coming at slightly faster intervals during the end-level onslaught. -Fixed a bug where players and infected could get caught in the geometry along the walls in the tunnel leading to the stairwell during the onslaught. -Several minor visual tweaks and bug fixes for performance throughout the map. -Added wrong-way signs to indicate when infected players have reached the end of the playable parts of the map. -Fixed several spots where players and AI could get stuck. Cold Stream 3: -Added a new, much more obvious path across the tanker explosion gap. -Tweaked the wooden catwalk area following the tanker explosion to make it easier for survivor and infected AI, as well as infected players, to navigate. -The water now has a new texture effect which will work on low end machines. Cold Stream 4: -Fixed a melee weapon that liked to spawn inside of a table near the start of the map. -Fixed a case where AI infected would sometimes get stuck trying to mount the drain to climb up toward the start of the map. -Consolidated items in the tank fight area at the halfway point. -Altered tank fight area in the stream so that AI tanks dont spawn in nearly useless/sitting duck locations. -Removed one of the triage tents and replaced it with an open trash/storage area. -Added a pair new routes up the final tower for infected players to reduce AI common infected collision and pathing issues, and to give infected players more strategic options. -Several prop adjustments for players using low-end settings. -Added wrong-way signs to indicate when infected players have reached the end of the playable parts of the map. Дальше... |
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