Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:
- Love & War Update- Added 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War update
 
- Partner Taunts can now be performed with the opposing team
 
- Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time- Taunts are no longer equipped in the Action Slot
 
- Pressing the Taunt key in game now brings up the new Taunt Selection menu
 
- Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt
 
 
- Mann Co. Store- Added 15 new taunts and a taunt bundle
 
- Added 5 new weapons and a weapon bundle
 
- Added 44 new cosmetics and a cosmetic bundle
 
- Added "Taunt" category into the store
 
- Added Mann Co. Stockpile Crate Key
 
- The "Hats" and "Misc" categories have been merged into "Cosmetics"
 
- Items- Added the Mann Co. Stockpile Crate to the droplist- Each Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items
 
- Added the Mann Co. Audition Reel.  Contains taunts and a rare chance at an unusual taunt
 
- Updated Mann Co. Crates to display which Unusual Series they can potentially output
 
- Added Bread Box Special Crafting Recipe.  This recipe will no longer be available after July 9th, 2014.  Items from the Bread box have a chance to be strange.
 
- Added crafting recipes for newly added weapons
 
- Added Killstreak Kits to MvM for newly added weapons
 
- Added OzFortress Season 11 tournament medals
 
- Weapon changes and updates- With The Hitman's Heatmaker, pressing reload now activates focus when it is full
 
- The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets
 
- The Bushwacka can no longer randomly crit
 
- All mini-guns now have damage and accuracy ramp up after they start firing.  Full accuracy and damage is reached 1 second after firing.
 
- All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
 
- Updated Loch-n-Load reload animation
 
- Sentry bullets are now affected by damage falloff outside of sentry scan range
 
- Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's
 
- Misc Changes- Updated the Halloween holiday to automatically be enabled when the server runs an _event map
 
- Added a check to prevent achievement announcement spam
 
- Converted several weapon models to use the c_models system
 
- Updated the localization files
 
- Bug Fixes- Fixed an exploit where charging Demoman could turn more than allowed
 
- Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits
 
- Fixed The Director's Vision taunt not playing both variations for the Pyro
 
- Fixed the Pyro's spell audio not sounding like the rest of the Pyro's audio
 
- Fixed a bug that would sometimes cause items to unequip themselves
 
- Fixed a dedicated server crash related to using 'mp_forcecamera 0' with one player on the server
 
- Fixed a regression with the trigger_gravity entity not correctly applying its settings
 
- Fixed another exploit where Engineer buildings could build up a large amount of health
 
- Fixed a server performance issue related to the item_teamflag entity
 
- Fixed the itemtest command- Fixed cosmetics shared between multiple classes not rendering correctly
 
- Updated the cosmetic item list to sort by name
 
 
- Map Fixes- Updated cp_granary- Removed collision from lights and small props protruding from walls
 
- Fixed collision on fences 
 
- Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform
 
- Fixed players shooting through gaps around forward spawn doors
 
- Fixed door protruding through roof on Red's forward spawn
 
- Fixed a collision bug that gave players access to the roof above Red's spawn door
 
- Prevented players from building inside spawn room doors
 
- Adjusted area portals to improve rendering and performance
 
- Updated koth_harvest_final- Added metal panel prop to Blu building, which now mirrors the jump up on the Red side
 
- Small performance increase through prop fade adjustments
 
- Players can no longer build inside spawn doors
 
- Updated pl_upward- Fixed physics debris triggering the payload carts finale explosion
 
 
Дальше...