An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to the Ghoulpit contract
 
- Fixed Sinthetic contract objective counting pumpkin bomb kills instead of killing the Toastmaster
 
- Fixed Horsemann's Hack unusual effect not being visible in bright areas and optimized the particle count
 
- Fixed the hook's self-ilummination for The Hook, Line, and Thinker
 
- Fixed a materials problem with the Cabinet Mann
 
- Fixed a clipping problem with The Imp's Imprint
 
- Fixed some cosmetic cases not showing the correct skins in the Mann Co. Catalog
 
- Fixed sound file references for the Taunt: Luxury Lounge pointing to missing files
 
- Updated the Magical Mount and The Pony Express to be assisters in Pyrovision
 
- Updated the item_type_name values for some items
 
- Updated koth_sawmill_event- Fixed RED team portal to the underworld not enabling
 
- Updated plr_hacksaw_event- Adjusted prop fade distances
 
- Added more details across the map
 
- Added overlays in some spots to make Snipers more visible
 
- Filled the final death pit with billowing smoke
 
- Fixed perch spots around the map
 
- Fixed various displacement gaps
 
- Fixed z-fighting on fence props
 
- Fixed being able to place teleporters too close to your own spawn doors
 
- Fixed payload sawblade damage not being consistent
 
- Fixed players spawning in the overworld when the underworld race is active
 
- Fixed being able to use Bonk! Atomic Punch to bypass the stun speed in the underworld race
 
- Fixed being able to use the Phlogistinator to damage players in the underworld race (Thanks Barno and pinewabble!)
 
- Fixed errors caused by missing gib types for crows
 
- Fixed incorrect prop collisions
 
- Improved fire safety
 
- Prevented the HHH from falling into pits
 
- Updated ctf_crasher- Fixed BLU flag outline not displaying properly when home
 
- Tweaked nag line preparation to ensure it works correctly for both teams
 
- Potential fix for casual mode lines still interrupting announcer despite being muted
 
- Potential fix for edge case where giants are not killed when dropping or capturing a flag on high-load servers
 
- Giant medics will no longer mirror blast jumps above certain speeds
 
- Fixed dispenser sometimes not properly attaching to giants
 
- Fixed having multiple giants for the same team at the same time
 
- Updated pl_sludgepit_event- Removed spells due to an exploit where players could get out of the map
 
- Added cubemaps to fix weird visuals on metallic props
 
- Removed assets leftover from the non-Halloween version of the map
 
- Updated pl_hasslecastle- Fixed invisible playerclip blocking part of the left exit door in RED's spawn room for the final cap
 
- Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams
 
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