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ARMA version 1.14-1.18 Changelog
---------------------------------- VERSION 1.18 HIGHLIGHTS ----------------------- * Various stability, compatibility and multiplayer related fixes and improvements. Engine Changelog: 1.18: - minor tweaks and fixes 1.17: 5278 - Fixed: Game did not run on some systems with 8 GB RAM and 1 GB VRAM. 5278 - Fixed: improved alt-tab stability (fixed bug in texture loading on lost device) 5278 - Fixed: Game now recovers by resetting the D3D device from "Cannot create surface" error. 5278 - Fixed: Improved AI path planning when riding a bike. 1.16: 5272 - New: Action inputs "Car more left" / "Car more right". 5272 - New: Action inputs "Car more left" / "Car more right". 5272 - New: Action inputs "Car more left" / "Car more right". 5272 - New: Action inputs "Car more left" / "Car more right". 5272 - Fixed: Game did not run on ATI cards in fullscreenmode on Vista x64 with more then 4 GB RAM (fixed again). 5273 - Fixed: Reduced excessive virtual memory fragmentation with ATI/AMD graphics cards. 5276 - Fixed: Changed BattlEye integration (fixing "random" player kicks) 5277 - Attempt to fix: Crash opportunity 1.15: 5257 - Fixed: Game did not run on ATI cards in fullscreenmode on Vista x64 with large memory. 5257 - Fixed: Crash at ArmA.exe:0x174b27 - caused by wrong internal weapon state. 5257 - Fixed: Crash at ArmA.exe:0x56536 - caused by wrong turret state in MP. 5257 - Fixed: MP: Player driving motorcycle could be ejected with no apparent reason, sometimes leading to death. 5257 - Fixed: MP: Sometimes falling of a parachute a few meters above the ground. 5257 - Fixed: Dedicated server: Bandwidth balancing was often wrong, showing problems esp. when new players were joining. 5257 - Fixed: Players connecting JIP with custom files do not cause server lagging. 5257 - Fixed: Players with custom files get no longer kicked when server does not run on default port. 5257 - Optimized: Reduced memory usage with large view distances. 5257 - Fixed: Scene loading when starting a mission might sometimes use excessive amounts of memory. 5257 - Optimized: Slightly reduced VRAM usage with large view distances. 5257 - New: "Absolute" mouse control bindings (no auto centering) are now possible. 5257 - Improved: Provided error message for some unexpected memory initialization failures. 5258 - Fixed: Command line parameter -maxmem=xxx was not working on LINUX dedicated server. 5258 - Fixed: Crash at offset 0xfb57. 5259 - Fixed: Voice over Side channel could be transmitted to wrong listeners after respawn. 5260 - Fixed: Dedicated server crashed when script made soldier fire with Binocular. 5260 - Fixed: Grass and foliage was not affected by helicopter down wash since 1.04 version. 5260 - Fixed: status of disableAI was reset during save 5261 - Fixed: The FOV was deflected after TrackIR +tZ input had been removed from Zoom in/out action. 5262 - Fixed: Fast forward is now disabled when using binocular. 5262 - New: Optional server.cfg entry timeStampFormat to specify time stamp for each line in *.rpt file. Possible values: "none", "short", "full". 5262 - Fixed: Manual camera left/right movement was not mapped to mouse. 5262 - Fixed: Some AI commands on dedicated server might be delayed when the server window had focus. 5263 - Improved: Texture mip management more reliable in low VRAM conditions. 5264 - Fixed: Incorrect simulation importance for some entities in MP (for players in vehicles) 5264 - Fixed: Only relative path is now supported in commands: loadFile, exec, execVM, execFSM, preprocessFile, preprocessFileLineNumbers, kbAddTopic Data Changelog: * FIX (USMCD) Wound materials for all WDL soldiers. * NEW (USMC) More Woodland Army soldiers. * FIX (MI-17 (57mm rockets)) Fixed rockets count. Дальше... |
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