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Регистрация: 28.07.2007
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Updates to Sanctum have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Maps ⢠New co-op only map: Facility! ![]() Towers ⢠Anti Air projectiles on client will no longer fly off into the sky. ⢠Anti Air projectile lifetime down .25 sek o This means that even if they miss there is a good chance they'll deal splash damage to enemies ⢠Gatling damage buffed a lot (!) o lvl 1: 4 -> unchanged o lvl 2: 7 -> 8 o lvl 3: 11 -> 13 o lvl 4: 18 -> 21 o lvl 5: 31 -> 39 o lvl 6: 64 -> 80 Enemies ⢠Wave number now plays a bigger role when calculating HP in coop. o This means the enemies HP will scale up slightly faster Weapons ⢠Both the slow and freeze got diminishing returns in preparation of 4-player co-op. General ⢠3 New achievements! ⢠Added a wave foreseer to know what the upcoming waves are. It's in the encyclopedia. ⢠Stat screen got a lot of new stats. o Stat screen now supports 4 players. ⢠Added an icon in the party window so that you can see when other players are ready. ⢠Slightly optimized RAM and Texture usage (now use slightly less memory) ⢠Optimized network usage o Now sending half the amount of data to synchronize animations o Now sending half the amount of data to synchronize Soakers growing back o Lessened the amount of data sent for replicate damage effects of players ⢠Changed color for build, sell, upgrade and chat messages to the player assigned color that originated the messages. In preparation of 4-player co-op. ⢠Changed color for overview and HUD arrows for the players. In preparation of 4-player co-op. ⢠Changed color for textures on players. In preparation of 4-player co-op. ⢠New leaderboards for Facility. ⢠Improved gamepad support, pressing next/prev buttons( L and R ) in Overview marks televators and fire buton is used to teleport. ⢠Added a community button in the main menu that can instantly take the player to chat/forum/facebook/leaderboards/achievements Bugfixes ⢠Fixed endscreen freeze on long multiplayer matches ⢠Hoverers now have the correct hit-effect when shooting them in the head from the front ⢠The client now sees the correct animation of the server all the time, instead of sometimes seeing the buildphase animation in the actionphase ⢠Fixed so that no unnecessary data sent to client when enemies dies ⢠Clients no longer see a +p when enemies dies at the core ⢠Client no longer pauses mid-air when pressing escape ⢠Tutorial now shows a maximum of 2 waves instead of 21 ⢠Pressing next/prev when aiming at a elevator now longer break tower scrolling ⢠Increased network stability with on unstable connections ![]() Дальше... |
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