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Регистрация: 28.07.2007
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Changelog v1.3:
Additions/Modifications: ⢠Updated: Improved AI and squad tactics. ⢠Added: Several new AI management options: sound detection, sight distance, shooting reaction time and shooting accuracy. ⢠Updated: All the NPC spawn and repop system has been reworked; NPC dont spawn in your back anymore, for example. ⢠Updated: General latency reduced, especially on cm_new_eden, cm_noctis, cc_noctis, cc_purge and cm_purge. ⢠Updated: NPC spawn frequencies on cm_forgotten. ⢠Added: 43 new achievements. ⢠Added: Messages during death caused by PSI shocks, medkit overdoses and hacking. ⢠Added: Messages when players are hurt by PSI shocks, medkit overdoses and hacking. ⢠Removed: Christmas gifts and reindeers. ⢠Updated: Every magazine took in the armory now counts as one magazine, except for the Betty Boom. ⢠Updated: Change of the font used in game. ⢠Updated: Cubemap optimization on cc_falling. ⢠Updated: Animations played during the cyber-brain transaction between the Special Force and the Culter on cc_new_eden. ⢠Updated: Mapcycle.txt and maplist.txt filled with all cm_ maps. ⢠Updated: Synicle and Manduco NPC animations compiled outside of the main model. ⢠Updated: AI settings during the siege on cc_forgotten. ⢠Added: Music track on cm_dreams. ⢠Added: In coop campaign, if the master of fate leaves the game, the warp level is immediately launched in order to choose a new master of fate. ⢠Added: When a player dies or disconnects, their sentries and scrabouillors are now destroyed. ⢠Updated: Limitation of the velocity due to received damages. ⢠Added: Maximum number of active grenades at a same time. ⢠Updated: Improvement of the player respawn routine. ⢠Updated: Improvement of the spawning routine at the beginning of a level. ⢠Updated: The resurector does not kill nearby NPC and players anymore. ⢠Added: Using the Dragon on an enemy where the teleportation isnt possible will kill the user. ⢠Added: The Deus Ex pushes away foes attacking it in close-range. ⢠Updated: Change of the electric box sound on cc_tuto. Bug fixes: ⢠Fixed: Characters could be reset, deleted or lost in some cases. ⢠Fixed: Possible crashes on cm_forgotten and cm_sheep during the display of the objectives. ⢠Fixed: Crashes due to the use of Dragon or Invocation on a spawning player. ⢠Fixed: Possible crash with the Substitution Door. ⢠Fixed: Crash occurring when a player killed an unarmed player. ⢠Fixed: Hacking and PSI powers being usable through the quick actions interface during dialogues or while a player was dead. ⢠Fixed: Melee attacks that couldnt hit in some cases. ⢠Fixed: Prototype Xium displayed instead of Prositium in researches. ⢠Fixed: Skills being able to increase to 120 when they reached 0. ⢠Fixed: Some cases in which grenades couldnt be thrown. ⢠Fixed: The random assignment of the number of missions on the cm_ maps didnt work. ⢠Fixed: Cases in which players could respawn and get immediately stuck on geometry after the use of resurectors. ⢠Fixed: Damages due to PSI drains could propel players far away. ⢠Fixed: Exploit with the snipers that gave the player an XP surplus. ⢠Fixed: The laser beam and the collision with the monorail didnt do damage to players and could get them stuck on cc_ancient. ⢠Fixed: Areas where players could get stuck on forgotten center. ⢠Fixed: Bug of the invisible double agent on cc_forgotten. ⢠Fixed: Gerard Von Spectre being invulnerable to sentries on cc_forgotten. ⢠Fixed: Some current objectives werent saved on cc_forgotten. ⢠Fixed: If Dutch died on cc_monolith before the player reached the entrance gate to hack it, it would remain permanently closed. ⢠Fixed: Issues with some displacement surfaces on noctis. ⢠Fixed: Player respawn issues on the stairs on electric sheep. ⢠Fixed: Possibility to get stuck behind the statue in Rimanahs office on temple. ⢠Fixed: Possible spawn kill from the NPC on cm_purge. ⢠Fixed: Brushes that could prevent the player from falling in some chasms on temple. ⢠Fixed: The elevator didnt hurt players on cc_tuto. ⢠Fixed: Issue on a physical box of a door on cc_tuto. ⢠Fixed: Vermin NPC could spawn underwater on cc_tuto. ⢠Fixed: Some chasms that sometimes didnt kill players on temple and noctis. ⢠Fixed: NPC spawn frequency too important and radius too small on cm_dreams, cc_purge and cm_forgotten. ⢠Fixed: Nodraw overlap with the main gate on cm_monolith. ⢠Fixed: Nodraw overlap with a door on cc_ancient. ⢠Fixed: TRK weapon appearing during its zoom deployment. ⢠Fixed: Elevator physics on cc_tuto. ⢠Fixed: Nocull property missing on the texture of the bottle gibs. ⢠Fixed: Hands texture incorrect for the player in first person view with the grenade. ⢠Fixed: Bad LOD setup and holes on the research briefcase. ⢠Fixed: Incorrect light projector texture. ⢠Fixed: Wrong design and incorrect physic box on the damaged water tank model on noctis. ⢠Fixed: Nocull property missing on some clothes textures for the punks. ⢠Fixed: Physics issues on the federal cops when their heads are cut off. ⢠Fixed: Chair model not compiled on cc_shadows. ⢠Fixed: Missing description for the Streumonic Complementarity. ⢠Fixed: Non-localization of the name of a door on cc_ancient in the french version. ⢠Fixed: Missing description for the Bioregeneration researches. ⢠Fixed: Visible tiling of some rock textures displayed on Noctis. ⢠Fixed: Definebones missing on the Carnophage models. ⢠Fixed: Missing icon for the Bosco in the armory. ⢠Fixed: Players being able to use the Medkit and PSI powers at an abnormal rate with an exploit. ⢠Fixed: The Dr. Hyde achievement could be unlocked under wrong circumstances. ⢠Fixed: Weapons not usable anymore after a death from a Triangular Gate. ⢠Fixed: Wrong icon displayed when a player was killed by a physical object. ⢠Fixed: Player animation missing when jumping and switching weapons. ⢠Fixed: Culter Heavys mission texture not being animated. ⢠Fixed: The Bosco model stayed on the ground after having been picked up. ⢠Fixed: FOV and fire continuity when the hack interface is displayed. ⢠Fixed: PSI powers could be activated during a weapon reload or a maintenance. ⢠Fixed: Glitches allowing to reach some undesired locations on several maps. ⢠Fixed: Possible problems with player respawns on monolith, cc_temple6, divine_cybermancy and cc_dark. ⢠Fixed: Collision problem with Mitch when the script stops on cc_ancient. ⢠Fixed: Nodraw overlap and model overlaps on temple. ⢠Fixed: Non-hostile NPC in some cases. ⢠Fixed: Mistake in the name of a mission on cm_new_eden and cm_monolith. ⢠Fixed: Blur of the TRK still displayed when Attack1 key was held. ⢠Fixed: Rate of fire exploit by switching weapons or fire modes. ⢠Fixed: Moving continuity during dialogue with a NPC. ⢠Fixed: Ability to use PSI powers and to reload while on a ladder. ⢠Fixed: Exploit allowing to shoot while running. ⢠Fixed: No limitation of the cybernetic implants depending on the researches done. ⢠Fixed: The Im feeling better... text appearing on players death. ⢠Fixed: Holograms showing available levels were solid. ⢠Fixed: Nodraw face visible in Rimanahs office on temple. ⢠Fixed: Missing soundscape on cc_falling. ⢠Fixed: NPC navigation issue in some areas on monolith. ⢠Fixed: Players spawn points were not the same as those of the master of fate. ⢠Fixed: The desks were destructible but the objects on it were static on temple. ⢠Fixed: Players could be stuck in mid-air while using an interface. ⢠Fixed: The door to minos stayed closed in coop. ⢠Fixed: The Kraaknagul couldnt hit a crouched or small enemy. ⢠Fixed: The Deus Ex couldnt always hit its target in close combat. ⢠Fixed: The Streumonic NPC couldnt do damage in close combat to an enemy too high or on top of them. ⢠Fixed: Explosive charges in missions could get players stuck while planting them. ⢠Fixed: Various typo errors in texts. ⢠Fixed: The camera could go through players arms with the Betty Boom. ⢠Fixed: Incomplete message on cc_temple4. ⢠Fixed: Mission exploit on cm_noctis. ⢠Fixed: Blurred weapon icons in the armory. ⢠Fixed: In coop campaign, the missions depended on the host instead of the master of fate. ⢠Fixed: Exploit allowing to ignore the maximum weight limit carried by a player. ⢠Fixed: Power Conversion worked only when the player had Dermal Sheath. ⢠Fixed: Players could get stuck on a NPC if they used Invocation too close to it. ⢠Fixed: Players weapons switched between lowered and normal state when they were at a certain distance of an allied NPC. ⢠Fixed: Coop campaign progression blocked if the master of fate left the game. ⢠Fixed: Some ammunition had no weight. ⢠Fixed: Reno could be killed on Divine_Cybermancy. ⢠Fixed: Bug with the pacifist mission on cc_falling. ⢠Fixed: Grenades from the grenade launcher didnt follow prop_physics, prop_ragdoll... ⢠Fixed: Patrol bug on cm_dreams. ⢠Fixed: Several corpses appeared for the mission Find the corpse on cm_forgotten. ⢠Fixed: Collision issue with the skybox on the warp level. ⢠Fixed: Menu_thumb texture missing for cc_point, cc_severed, zxdivine_cybermancy, cc_minos and cc_end. ⢠Fixed: Localization of some texts in French concerning hacking. ⢠Fixed: If the player used the PSI Wave when equipped with 444+katana, the 444 handgun that was not dual-wielded lost its ammunition. ⢠Fixed: Missing entity to limit the dropped weapons on forgotten center. ⢠Fixed: Error message when launching a dedicated server. ⢠Fixed: Reset of the options setup of the create server panel. Дальше... |
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