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An update to Left 4 Dead 2 Beta has been released. The update will be applied automatically when you restart Left 4 Dead 2 Beta. The major changes include:
- Improved scripted template entity spawning performance - Don't allow Mac and Linux clients to load plug-ins without -insecure EMS - ent.GetOwnerEntity() - return an entity's owner - player.SetReviveCount( count ) - set the number of times a survivor has been revived, and update third-strike state and effects - player.ReviveFromIncap() - revive an incapped player - player.ReviveByDefib() - revive a dead player by defib - player.HitWithVomit() - target a player with a vomit attack - player.Stagger( position ) - stagger a player away from a position. Use Vector(0,0,0) to just stagger forward. - player.IsDead() - Player.GiveUpgrade( upgrade ) - give a primary weapon upgrade - Player.RemoveUpgrade( upgrade ) - remove a primary weapon upgrade Upgrades: UPGRADE_INCENDIARY_AMMO, UPGRADE_EXPLOSIVE_AMMO, UPGRADE_LASER_SIGHT - DropSpit( location ) - drop a spit pool from the specified vector location - DropFire( location ) - drop a fire pool from the specified vector location Дальше... |
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