17.08.2011, 08:57
			
			
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				E.Y.E: Divine Cybermancy Update Released
			 
			 
			
		
		
		
			
		
			
		
			Fixes - Loading crashes between maps
  
- General stability
  
- Exploit linked to the Deus Ex Machina
  
- Characteristic exploit
  
- Fixed Alt-Tab messing-up the UI
  
- Permanent Death when a hack fails
  
- Saves losses and character resets
  
- Dialogues in multiplayer games
  
- Brouzouf resets
  
- ATMs not giving money when hacked
  
- Enemies not reacting to hacked traitors
  
- Enemies not reacting when a friend dies close to them
  
- Return to first PSI power when a player dies
  
- Required agility for the Scrabouillor
  
- Required agility for the Sentry
  
- Bio Regen 5 not resetting Head Traumas
  
- Hacking list reset when a NPC dies
  
- Crashes linked to a certain number of hacked slaves
  
- "EYE_GHOST" being defined both in EYE_English and Gameui_english
  
- Achievements linked to the legendary classes
  
- Medkit achievement
  
- Triangular Gates and some spells giving Fatal Wounds despite the researches
  
- Increase of implants beyond the limit
  
- Missing Streumonic Complementarity research description
  
- Missing Cyber briefcase models for researches
  
- Campaign results displaying esoteric and nasty things
  
- VIP exploit
  
- Researches not always launching
  
- Lighting in cc_temple*, cc_new_eden, cc_tuto and cc_monolith
  
- cc_new_eden secondary quests not being saved
  
- cc_forgotten secondary quests not being saved
  
- Incorrect Deus Ex spawnpoint in cm_sheep
  
- Broken ladder in cc_sheep
  
- Infinite XP exploit on New Eden (Mentor)
  
- Locken not having a weapon when hostile on cc_new_eden
  
- Locken's departure and death not being saved on cc_new_eden
  
- Possible money exploit on cc_tuto2
  
- Possible XP exploit on cc_new_eden
  
- Being able to respawn in front of the Immortal King on cc_noctis without having completed the required quest
  
- Fall in the temple not always killing the player
  
- Players being Jian/Culter on cm_sheep
  
- Missing texture on cc_new_eden
  
- Missing texture on cc_forgotten
  
- Missing texture on cm_dreams
  
- Fixed being able to get stuck in the armory on cc_noctis
  
- Tobi not killing himself on cc_forgotten
  
- Invisible water brush on cc_ancient
  
- Superfluous armory logo on cc_noctis
  
- Being able to get stuck in stairs after a resurrection on cc_purge
  
- Being able to get stuck in stairs after a resurrection on cc_forgotten
  
- Mauve Mentor objective not being attached to the actual NPC on cm_purge
  
- Perigrum Forma being able to spawn in front of the player in the maintenance tunnels of cc_monolith
  
- Spawning view distances next to the player on Noctis Labyrinthus and Electric Sheep
  
- Achievement "Revelation" not being awarded when a player finds Akmal, the ancient
  
- Retrieval objective on cm_noctis not being clear
  
- Possible answer to Akmal not being active on cc_ancient
  
- Supreme Manduco being able to always kill on cc_new_eden
  
- Door of the Supreme Manduco closing behind the player
  
- Physic boxes of the streetlamps
  
- Invisible switch on cc_falling
  
- Typos in some texts
  
- Not being able to shoot through some fences with some weapons
 Real end of the game too hard to get
  
 Additions/Modifications:	 - Optimized memory
  
- Resurector invincibility is longer and more visible
  
- Max player option in the server creation
  
- Camera movement option when running
  
- Blur effect option when running
  
- Delay for using weapons after a dialogue
  
- Increased the numbers of given missions in Coop Missions depending on the number of players
  
- Escape allows closing certain menus
  
- Weapons can be bound to keys
  
- Decreased the sight cones and maximum sight distance of all NPCs
  
- Increased the Deus Ex Machinas' resistance
  
- Decreased the number of XP and Brouzouf earned when killing a Deus Ex Machina
  
- Deus Ex Machina's main weapon deals more damage
  
- Decreased the player's Heavy Armor protection
  
- Decreased the Sulfatum's accuracy
  
- Decreased the fall damage
  
- Throwing grenades cancels the Cloaking Field
  
- Limited the maximum amount of Brouzoufs
  
- Limited the maximum amount of XP and Brouzoufs given in one time
  
- Decreased the exploit of Fatal Wounds optimization
  
- Some cheating techniques aren't possible anymore
  
- Temporary and backup save system
  
- Some little balance tweaks
  
- Made the exit in cc_tuto2 more obvious
  
- Decreased the difficulty of the protection mission on cm_noctis
  
- Added an Ally icon on the Heavy Culter squad on cm_noctis
  
- Turrets in cc_monolith should be easier to spot
  
Added some more player spawn points in the levels
  
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