|  16.06.2009, 06:26 | #1 | 
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				 Source SDK Update Released 
 
			
		
			
		
			Updates to Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:Source SDK SDK ToolsAdded source files for ten shipping TF2 maps
 Updated shadercompile binaries and added missing DLL needed for shader compilationarena_lumberyard
arena_ravine
cp_badlands
cp_dustbowl
cp_granary
cp_gravelpit
ctf_2fort
pl_badwater
pl_goldrush
tc_hydro
 
 HammerFixed the issues with the following tools: height2ssbump, normal2ssbump, pfm2tga, splitskybox, vbspinfo, vmt_tweak, vmtcheck, shadercompile
 Fixed an issue in studiomdl pertaining to $shadowlod
 
 SDK LauncherThe texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a .svn folder for those using svn as their choice of versioning software.
Added additional auto visgroups for sprites and cubemaps
Separated the VRAD calls into two sequential while using HDR (-ldr and -hdr) instead of -both
Model browser is now created once per session
Displacement brush dial now has greater range
 Added a stop button to sound previews
 
 Source CodeAdded the ability to edit game configurations with vconfig
 Multiplayer Source CodeAdded a new template mod that replaces the old 'advanced' source . This template has options for teams,classes, sprinting, prone, stamina, etc.
Added shader source; fxc.exe, psa.exe and vsa.exe must be placed into the dx9sdk\utilities folder and you must modify materialsystem\stdshaders\buildsdkshaders.bat to set your paths.
Most tonemap controller options now work in multiplayer. The 'template mod' map 'sdk_teams_hdr' demonstrates this.
All three mod types by default mount the required appids - Multiplayer uses 218 and mounts 320 for example. Gameinfo.txt contains a new entry 'AdditionalAppId' for this purpose.
Particle systems can now be defined with a per-map manifest, similar to soundscapes.
 Fixed a number of issues which caused the server to not compile in linux
 
 Singleplayer Source CodePlayers animate with the new animation system that came along with TF2.
Fixed third person animations and all effects
Fixed SLAM issues
Fixed Use of UTIL_GetLocalPlayer on the server in various locations
 Fixed a number of other bugs / asserts
 
 Дальше...Fixed a number of issues preventing the source from functioning correctly
 Added new vehicle "hl2buggy" so that users may have both the charger and the old buggy
 
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