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Version 1.3 of Global Agenda has been released. The updates will be applied automatically when your Steam client is restarted
Major Highlights<ul style="padding-bottom: 0px; margin-bottom: 0px;" >A new system for acquiring weapons and armor through loot and tokens. 32 new weapons (most for Levels 30+). New shops in Dome City, including CyberCuts, Genolab (Facial Reconstruction), and Weapon shops for each class. New Solo Special Ops PvE missions (at Novice, Rookie, Advanced and Expert levels). New Ultra-Max Security Special Ops PvE Missions Significant improvements to Special Ops PvE, including adjusted AI, new Elite Bots, and more. Revamped Agency-vs-Agency format, now with a single world map. Five new PvP maps. Improved social features, including player inspection, new chat channels and more. DirectX 10 Support. Server and Feature Availability<ul style="padding-bottom: 0px; margin-bottom: 0px;" > The Global Agenda Servers are expected to be down on THURSDAY, JUNE 3, 2010 from approximately 6:00 AM to 6:00 PM US Eastern (10:00 to 22:00 GMT) while the patch is deployed. Follow GAServerStatus on Twitter for up-to-date server availability information. The first AvA Season will begin on TUESDAY, JUNE 8 at 10:00 GMT (6:00 AM US Eastern), and end on SUNDAY, JULY 4 at Midnight GMT (8 PM US Eastern). No AvA will be available until TUESDAY, JUNE 8. Special Pre-Subscriber Bonus<ul style="padding-bottom: 0px; margin-bottom: 0px;" > For Sandstorm Phase I, players will be able to experience the full content of the game without a subscription. However, players that pre-enter their subscription information on the Global Agenda website will receive a special PRE-SUBSCRIBER bonus of 20 Mercenary Tokens and 4 Conquest Tokens daily, whether or not they login that day. . Subscriptions will be charged once Sandstorm Phase II is introduced. Subscriptions may be canceled at any time. Please note that PAYPAL is expected to be added as a subscription payment option by the end of day on Friday, June 4. To subscribe visit http://www.globalagendagame.com/subscribe Weapon Acquisition and Upgrades<ul style="padding-bottom: 0px; margin-bottom: 0px;" > Weapons now carry a quality level (Common, Uncommon, Rare, Epic). The distinction of Rank 1 to Rank 4 weapons, as well as the system to manage Device Points to control what you can equip within each slot, has been removed. Weapons are no longer automatically acquired when you level up, and are now obtained through the following means:
Weapons that drop as loot will have randomly-generated stats based on their quality level, creating thousands of possible unique weapons, each designated by up to 3 characters after the name (for instance: Vulture Vision [TTC]). You may receive weapon loot that does not unlock until you reach a later level. You will see this noted on your Agent Profile. Weapons now degrade over use. Once a weapon is fully degraded, its stats will reflect those of a common weapon until repaired. (So, after repeated use, an Epic weapon will eventually have Common stats unless repaired.) When you first enter the game after the patch, all weapons will be removed from your inventory except for the base starter set that comes from the tutorial. You may go to the Vendor in Dome City to purchase new weapons. All pre-existing characters will be given 400 credits for each level (so, a Level 50 player will get 20,000 credits) to purchase initial weapons with. Weapons are automatically bound to character and cannot be put on the Auction House or mailed. Given the volume of weapon changes, players should review each weapon's stats at the vendor or on the Agent Profile screen to understand the current weapon stats. Armor<ul style="padding-bottom: 0px; margin-bottom: 0px;" > Armor increases your health, allowing you to live longer in battle. Armor comes in various quality levels (Common, Uncommon, Rare, Epic). There are seven armor slots (Head, Shoulders, Chest, Arms, Hands, Legs, Feet). You may purchase epic Armor at Hawk's Suits and Armor store in Dome City, or receive Armor of all quality levels as loot from PvE missions. Importantly note that Suits and Helmets (also sold at Hawk's) are cosmetic only and do not modify stats. Armor modifies stats only and does not change your character's look. Upgrades<ul style="padding-bottom: 0px; margin-bottom: 0px;" > The old system of "Upgrades" has been eliminated and replaced with a new system of "Modifications", or "Mods." Modifications (Mods) and Crafting<ul style="padding-bottom: 0px; margin-bottom: 0px;" > Weapon Mods are craftable items that improve stats on an individual weapon. Use the Item Modification Shop to apply a mod to a specific weapon. Armor Mods improve stats on Armor. Use the Item Modification Shop to apply an Armor Mod. Modifications come in varying quality levels (Common, Uncommon, Rare, Epic). Any level Modification can be applied to any level Armor or Weapon (so, you could apply an Epic Modification to a Common Weapon if desired). Only one modification can be applied to an weapon or armor at a time. (Note that Epic Mods add three stats, Rare add two stats, and uncommon add one stat). Modifications are crafted from materials earned as loot in PvE or purchased on the Auction House, using Blueprints purchased from a vendor in the Crafting area of Dome City. (Note: Blueprints no longer drop as loot in PvE). Once subscriptions begin, non-subscribers will be limited to crafting Uncommon Mods only (Crafting Level = 100). Trial users may now craft (Uncommon items only). Mission Queuing<ul style="padding-bottom: 0px; margin-bottom: 0px;" > Players will default to a Mission Server (North America, Europe, PacRim) based on your IP address. You may still opt to use another server (using the MISSION screen), but your preference will be reset on each login. The MISSION screen has undergone a significant UI overhaul. Special Ops (Co-Op PvE)<ul style="padding-bottom: 0px; margin-bottom: 0px;" > Special Ops PvE missions are now divided by location. At present, there are two locations -- Mining Province and Commonwealth Prime. Additional locations will be added later. Once subscriptions begin (Phase 2), non-subscribers will have access only to Mining Province missions. Note that Mining Province has team missions in Low, Medium, and High Security. Commonwealth Prime has team missions in High, Maximum, Ultra-Max and Double Agent. A new Ultra-Max Security set of Special Ops missions for Commonwealth Prime has been added. A new option is now available for Special Ops PvE for SOLO missions. Novice, Rookie, Advanced and Expert level missions are available for solo play. When running Special Ops PvE under TEAM, you may now either choose to Wait for a Full Team, or take on the mission with your existing pre-made team (which may be 2 to 4 players). Previously, all Special Ops PvE missions required a full 4-person team. Elite Techro has been added and should now have a chance to appear in missions of all difficulty levels, including as a boss in lower difficulty missions. A large set of changes to bot behavior have been made. Arena<ul style="padding-bottom: 0px; margin-bottom: 0px;" > You may now join the Arena queues solo or as a partial team and you will be match-made into a full team. A 10v10 Arena (PvP) queue has been added for Levels 20+. You may join this queue solo or in a pre-made team of up to 10 players. A new 4v4 Arena map has been added: Osprey. The Arena gameplay will be subscription only once subscriptions start. Mercenary PvP<ul style="padding-bottom: 0px; margin-bottom: 0px;" > In order to improve match fairness, the maximum team size for Mercenary PvP is now 2 (previously 4). Larger teams should play in the 10v10 Arena PvP queue. User Interface<ul style="padding-bottom: 0px; margin-bottom: 0px;" > Patch 1.3 Phase 1 introduces the first stage of a User Interface makeover for the game. Some menus and screens have been adapted fully to the new UI; others have not. Additional UI changes will be added in upcoming phases. Character Progression<ul style="padding-bottom: 0px; margin-bottom: 0px;" > The Skill Trees have undergone changes for balance and to accommodate the new weapon systems. The UI has also undergone significant enhancement. Players will see an improved animation when they level up. Once players reach Level 50, they will now earn additional credits instead of accumulating additional XP. Players that reached Level 50 before the 1.3 patch will be granted an allotment of credits when upgraded, and their XP reset to point at which they reached Level 50. A variety of new Epic-level weapons unlock between levels 30 and 50. The XP amounts for winning and/or participating in PvE and PvP missions have changed. Token System<ul style="padding-bottom: 0px; margin-bottom: 0px;" > Players may now earn both Conquest and Mercenary tokens through participation in missions, in addition to credits (in-game money). Tokens are at the account level, not at the character level. Mercenary tokens are used to purchase high-quality (rare and epic) weapons/armor from the standard weapon set (available to all levels). Conquest tokens are used to purchase special weapons/armor available only to Levels 30+. Conquest tokens are not earned for playing missions until Level 30; you can earn Conquest tokens through AvA and the subscriber bonus prior to Level 30. Players will note a token icon by those queues on the Mission Screens for which they are eligible to earn tokens through on that day. In Mercenary PvP and Special Ops PvE, a win will earn 3 Mercenary tokens and 1 Conquest token, while a loss will earn 1 Mercenary token -- all assuming the given match was token eligible (you had not hit daily or overall caps). Players within an Agency that holds hexes within AvA will earn one Conquest token for each hex owned per day, up to a limit of 4 Conquest tokens from Hexes. Each token type has a limit that can be earned per day. Subscribers have a higher limit than non-subscribers. Subscribers automatically earn 20 Mercenary tokens and 4 Conquest tokens each day (even if they do not play). In addition, they have the opportunity to earn up to 20 additional Mercenary tokens and 6 Conquest tokens each day through playing missions, or through participating in an agency that owns hexes in AvA. Non-subscribers can earn a maximum of 20 Mercenary tokens and 2 Conquest tokens each day through playing missions, or through participating in an agency that owns hexes in AvA. Subscribers can hold a maximum of 200 Conquest tokens and 800 Mercenary tokens in their inventory. Non-subscribers can hold a maximum of 100 Conquest tokens and 400 Mercenary tokens. New Weapons
Agent Profile
Conversion Notes (AvA)<ol> Agencies with more than 150 members will be converted unchanged but will be unable to add members until they thin their ranks to less than 150. Hi-Rez will force Agencies to go below 150 players if ranks are not thinned quickly. Work in progress (production) will be deleted. AvA Blueprints, Components and Deeds will be removed from both Player and Agency inventory in preparation for the new season. AvA Combat Items will remain in inventory but not count toward Net Worth in the new season. Дальше... |
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