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Новостной бот
Регистрация: 28.07.2007
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r17948b
*** This update hasn't been tested extensively on old save games. *** Critical fixes: - Fixed a bug that prevented income from being generated when doing a feasibility study. - Fixed a crash that could occur when trying to automatically distribute sliders from a hidden slider. - Fixed a crash with support missions trying to open a dialog twice in a turn. - Fixed a crash that would occur if closing the game while it was booting up. - Fixed a von neumann crash caused by the faction running out of resources for a new collector fleet. - Fixed an issue with crashing gem/forge world events from trying to apply moral bonus. - Drones can now be designed and assigned to ships. - Battle Riders may now be launched and recovered via their weapon icons in combat. - Combat turn flow was rewritten. All combat queries are now answered at once, and then all combat simulations play out. - Fixed a bug that stopped biome colonizers from improving terraforming values. Other fixes: - Fixed a recent issue where only the default player profile would be used. - Fixed tech requirements on a few freighter ship sections. - Removed "freighter" designation from ship sections to which it was incorrectly applied. - Tarka freighter savings cost has been reduced from 1.5-million to 150,000. - Leviathan stats have been improved. - Tweaked turret arcs on a number of ship and station sections. - Stations whose crew die off stop rotating in combat. - Patrol battle riders now follow their tenders better. - Fixed an issue where battle riders were not swarming around stations effectively. - Fixed feasibility speech cues from using wrong speech library. - Fixed admiral driven speech to use proper case. - Fixed researching sound. - Fixed research completed early sound cue. - Fixed the battle draw and winning battle speech cues. - Fixed under-the-hood sliders to automatically reset themselves to zero. - Fixed an issue with swarmers trying to assign themselves to systems with no planets. - Fixed an issue with the flock bonus not being used as a percentage. - Moved the overharvest warning event to the correct location to stop it spamming every time the IO was queried. - Fixed an issue that caused the gem and forge world events to spam. - Fixed battle manager bug when entering system with no Naval base. - Made visual culling much more subtle on star map to avoid labels popping in and out. - Cleaned up view filter modes, populated list through code instead of through xml. - Fixed issue in battle manager where station slots where being displayed even if no CP was available. - Properly hooked up Mission/Engine section name display to riders in rider manager. - Combat ready animations no longer loop incorrectly on ships. - Save games should stay significantly smaller now due to the disabling of a debug feature that was storing a detailed history of all previous changes. - Fixed a visual issue where tracking torpedoes would draw erroneous lines across the screen. - The trade view filter on the star map now shows different icons for star systems. - Fixed a bug that caused the admirals to return an incorrect admiral prefix to sound cues. - Fixed a bug where Liir Naval Stations were displaying Hiver station assets. - Fixed visual jitter for battle riders returning to tender. - Fixed an issue where turn events were not displaying for some. - Fixed various sizing bugs in GUI lists. - Protean pods will return attacks. - Fixed incorrect terrain names in Clouds and Ring star maps. Other changes: - New entries have been added to the encyclopedia's Galactic Atlas. - Added new weapons: Blast Storm Missile, Polaris Blast Beam Missile - Added new Rift star map. - Added the ability to skip camera transitions with the escape key. - Added a tutorial help screen for trade. - Added Zuul freighters. - Added missing Von Neumann PD weapons. - Adjusted station visibility distances for combat. - Added default ship names for command ships, bore ships, and gate ships. - Implementation of initial, new post combat dialog. - Added trade Modifier for trade distances. - Added a table to keep track of trade results to stop clients from not being able to see trade. - Stopped the ability to trade with someone you are at war with. - Increased the max planet range for provinces by 1 ly. - Added a configuration ability for disabling the main menu combat scene. There is no user interface for this diagnostic option, but it can be modified at your own risk in '%localappdata%\Sword of the Stars II\settings\settings.xml' by adding or modifying the LoadMenuCombat element with a True or False value. - Added launch effects for planet-to-orbit weapons. - Added "Reserve Slot" label to reserve rider slots. - Added events for post combat. - Added realtime feedback to trade slider adjustment in trade view. - Added filter to battle rider manager to display only carriers in widget. - Added color coding to riders in rider manager. - Added max flock bonus to strat mods and hooked it up to morrigi drive tech. - Added a function for adding orbits with orbit numbers. Key known issues: - There is no post-combat popup. - Screen transition time still slow for some. - Game not running in 64-bit for some (running 32-bit works). - Looking for people unable to connect to GameSpy for MP. ![]() Дальше... |
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