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Новостной бот
Регистрация: 28.07.2007
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Репутация: 17 ![]() |
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General
⢠Added SKS 45 ⢠Added MG 37(t) ⢠Added Type4 rocket launcher ammo ⢠Added M18 recoilless ammo ⢠Added Tank Flame Canister ⢠Added new 3d Model Hedgehogs ⢠Added new 3d Model Hedgehogs kit ⢠Added new 3d Model Barbed Wire ⢠Added new 3d Model Barbed Wire kit ⢠Added new 3d Model Pistol ammo ⢠Added new 3d Model Mgun ammo ⢠Added new 3d Model Rifle ammo ⢠Added new 3d Model Heavy Mgun ammo ⢠Added new 3d Model PTR ammo ⢠Added new 3d Model Winchester ammo ⢠Added new 3d Model Zenite ammo ⢠Added new 3d Model Bazooka ammo ⢠Added new 3d Model Panzerschreck ammo ⢠Added new 3d Model PIAT ammo ⢠Added new 3d Model mortar ammo ⢠Added new 3d Model Nagan ⢠Added new 3d Model Nagan Silencer ⢠Added new 3d Model Welrod ⢠Added new 3d Model Fuel Barrel ⢠Added new 3d Model Matches ⢠Added new enumerator graphics ⢠Changed mgun rate of fire system to be more historical accurate and easier to set up ⢠Changed smg rate of fire system to be more historical accurate and easier to set up ⢠Changed red guards anti-tank members to carry SKS 45 rifle ⢠Changed heavy ammo drop to include bandages and sandbags ⢠Changed UK Miners to carry Sten MK3 instead of Grease guns ⢠Changed penetration system so turret hits no longer cause random vehicle explosions ⢠Changed penetration system so hidden weak spots are no longer cause of explosions ⢠Changed penetration system so that explosion depend on the destruction of the vehicles chassis ⢠Changed barbed wires and hedgehog kits to have unlimited usage ⢠Changed engineer trucks inventory to fit new inventory specs ⢠Changed trucks to only emit passengers not the driver when being on fire ⢠Changed barbed wire to be queue-able ⢠Changed Combat Engineers AT to carry hedgehog kit ⢠Changed Combat Engineers AP to carry barbed wire kit ⢠Changed Mine Disposal Experts to carry 2 dynamite ⢠Increased range of pistols from 30m to 35m ⢠Increased HE effect of AT-riflegrenade ⢠Increased fire speed of SVT 40 ⢠Increased fire speed of Johnson rifle ⢠Increased fire animation of pistols ⢠Increased amount of APCRs of Black Prince from 5 to 10 ⢠Increased rate of fire of 4x .50cal Browning from 1500 rpm to 2000 rpm ⢠Increased rate of fire of DS-39 from 650 rpm to 800 rpm ⢠Increased rate of fire of MG 34 from 650 rpm to 800 rpm ⢠Increased rate of fire of BESA from 600 rpm to 800 rpm ⢠Increased rate of fire of BAR from 500 rpm to 650 rpm ⢠Increased rate of fire of DShK from 450 rpm to 600 rpm ⢠Increased rate of fire of Bren from 500 rpm to 520 rpm ⢠Increased rate of fire of .30cal Browning from 550 rpm to 600 rpm ⢠Increased rate of fire of pistols from 300 rpm to 350 ⢠Increased rate of fire of bolt action rifles from 24 rpm to 25 rpm ⢠Increased reload time of 4x .50cal Browning from 13 sec to 20 sec ⢠Increased reload time of all heavier mguns from 4.5 sec to 5.0 sec ⢠Increased reload time of Browning .50cal from 3.5 sec to 5.0 sec ⢠Increased reload time of DShK from 3.5 sec to 5.0 sec ⢠Increased reload time of Vickers K from 4.0 sec to 5.0 sec ⢠Increased reload time of Type99 mgun from 2.25 sec to 2.5 sec ⢠Increased reload time of BAR from 2.0 sec to 2.5 sec ⢠Increased reload time of Bren from 2.0 sec to 2.5 sec ⢠Increased reload time of Nebelwerfer 41 from 60 sec to 75 sec ⢠Increased penetration power of Ho-Ri I and Ho-Ri II ⢠Increased accuracy of Chi-Ha 120 ⢠Increased build time of hedgehogs from 15 sec to 30 sec ⢠Increased build time of barbed wire from 10 sec to 20 sec ⢠Increased reload time of Sherman 105 from 20 sec to 25 sec ⢠Increased reload time of Stuh42 from 20 sec to 25 sec ⢠Reduced rate of fire of Type1 HMG from 500 rpm to 450 rpm ⢠Reduced reload time of Vickers mgun from 6 sec to 4.5 sec ⢠Reduced explosion power of vehicles ⢠Reduced specular effects of Pershings, M12GMC, Shermans, Churchills and Black Prince ⢠Reduced burn time of buildings ⢠Reduced range of Stuh42 from 160m to 150m ⢠Reduced range of Chi-Ha 120 from 180m to 160m ⢠Reduced accuracy of level 1 experience soldiers with machine guns ⢠Reduced range of AP grenades from 21.5m to 18.5m ⢠Reduced AI throw range of AT grenades in order to remove AI issue: move, stop, move, stop until grenade throwing ⢠Removed the fake ability to explode a Sturmtiger when shooting at its barrel ⢠Removed sandbag kits from Charge! infantry ⢠Removed the ability to interchange hollow charge projectiles between different weapons ⢠Fixed ISU-122 gun barrel visuals ⢠Fixed IS-2 turret volumes ⢠Fixed IS-2 winter textures ⢠Fixed mguns of IS-2 ⢠Fixed mguns of BA11 ⢠Fixed wrong grenades of Devil's Brigade ⢠Fixed turret armor of M8 Greyhound ⢠Fixed shield armor of SdKfz 251/1 ⢠Fixed gun mantlet armor of Nashorn ⢠Fixed gun mantlet armor of Archer ⢠Fixed a buggy code in the armored car props ⢠Fixed portrait of Charge! infantry ⢠Fixed ability to take mgun from BA64 ⢠Fixed ability to take mgun from SdKfz223 ⢠Fixed ability to take mgun from Stug3 G ⢠Fixed ability to take mgun from Hetzer ⢠Fixed ability to take mgun from M20 ⢠Fixed smoke grenades ⢠Fixed many vehicle enumerator issues ⢠Fixed Oerlikon fire effect ⢠Fixed sound of SdKfz 232 ⢠Fixed Sturmtiger armor penetration ⢠Fixed flamethrower max capacity Multiplayer ⢠Added competitive multiplayer unit setting, enforced on ranked (removed redundant or unhistorical units that don't fit the creators vision of the game. It also balances the amount of armored cars/tanks per faction and makes it easier to understand the strong points of individual units) ⢠Added test mode mod (usage at your own risk) ⢠Increased CP of heavier LMGs from 3.5 CP to 5 CP ⢠Increased CP of lighter LMGs from 3.0 to 4 CP ⢠Increased capping power of Tankmen from 0.0 to 0.25 ⢠Increased capping power of Miners from 0.5 to 1.0 ⢠Increased capping power of Sappers from 0.5 to 1.0 ⢠Increased capping power of Radio Op from 0.5 to 1.0 ⢠Increased capping power of Squad leaders from 1.0 to 1.5 ⢠Increased capping power of Snipers from 0.5 to 2.0 ⢠Increased capping power of Scouts from 0.5 to 2.0 ⢠Increased capping power of Officer from 5.0 to 10.0 ⢠Increased recall-in timer of all single mgunners to 2min ⢠Increased price of US mgunner from 35 MP to 40 MP ⢠Increased price of US Regular Infantry from 155 MP to 160 MP ⢠Increased price of Soviet Heavy MG from 90 MP to 110 MP ⢠Increased price of Pak40 from 385 MP to 400 MP ⢠Increased price of Tiger I from 1100 MP to 1200 MP ⢠Increased price of Vickers AA from 750 MP to 800 MP ⢠Reduced capping power of Conscript infantry from 1.0 to 0.5 ⢠Reduced capping power of Elite infantry from 4.0 to 3.0 ⢠Reduced price of Su-122 from 1000 MP to 900 MP ⢠Reduced price of Panther from 1350 MP to 1250 MP ⢠Reduced price of Jagdpanzer IV from 1150 MP to 1100 MP ⢠Reduced price of SdKfz 223 from 200 MP to 180 MP ⢠Reduced price of Type 1 Heavy MG from 100 MP to 90 MP ⢠Reduced price of M16 from 250 MP to 225 MP ⢠Reduced price of Chi-Ri from 1500 MP to 1400 MP ⢠Reduced price of Chi-To from 950 MP to 900 MP ⢠Reduced price of Ho-I from 360 MP to 350 MP ⢠Reduced price of Isuzu AA truck from 250 MP to 240 MP ⢠Reduced special points price of Naval tanks from 6 to 4 ⢠Reduced CP of Scouts from 8 CP to 5 CP ⢠Reduced CP of Banzai! special unit ⢠Reduced Naval tanks call-in to 1 tank ⢠Fixed crew on Isuzu Mortar truck ⢠Fixed crew on Isuzu AA truck ⢠Fixed small map issues Skirmish ⢠Changed vehicle emit code to equal multiplayer ⢠Reduced difficulty of the last section of the introduction mission ⢠Fixed skirmishes to use correct IS-2 model ⢠Fixed bren carrier crew on [UK] Scheldt ⢠Fixed hold fire mode of Japanese artillery on [Soviet Union] Manchuria ⢠Fixed small map issues ![]() Дальше... |
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