![]() |
![]() |
#1 |
Новостной бот
Регистрация: 28.07.2007
Сообщений: 15,802
Поблагодарил(а): 0
Получил(а): 7 "Спасибо" за 7 сообщений
Сказал(а) Фууу!: 0
Сказали Фууу! 2 раз(а) в 2 сообщениях
Репутация: 17 ![]() |
![]()
Updates to Railworks 3: Train Simulator 2012 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
- FXAA replaces MLAA. - Fix for floating grills - Kuju RailSimulator Bridge Lofts fixed - Kuju RailSimulator Digital Clocks do not illuminate at night. - Use actual frame timing rather than time sliced frame timing for edit camera, so frame rate is consistent with camera motion. - Fix for showing incorrect FPS with shift + z - Less GPU stalling at high framerates by flushing the command buffer when 2 frames are queued for rendering. - Unstepped rather than unclamped for frame time updates on camera - Physics transformation interpolation for Player RV geometry and Physical cab camera - Brake pipe pressure gauge fully working in HUD - Increased protection against cracks - Fix for mixed double head steam running out of fuel - Fix for facing double head steam fighting - Particle optimisations - Multicore improvments - Superelevation works on 3D track - Casting lights are scaled back on lower settings - Tile File loading optimisations to smooth streaming - Emitter shaders are only loaded once - Smoothed dirty network building to stop stutters - FXAA doesnt up then down sample when SSAA enabled - less blurry - Platform character update optimisations - Incorrect water clipping fixed - Electric power on 3rd rail with no panto - Gantry tool offers height offset - HW instancing turned off in PS2.0 - Changing the time of day in the scenario editor will not permanently turn off day/night type lights in the current tile. - Fix for crash in cScriptManager update - Scenery decals are incorrectly lit in TSX. - Seasonal lighting up times - Invisible decals - AA issues with precipitation fixed - Day/Night lights additional fix for randomly being in wrong state - Fix for point light / spot light / water changes not saving when only properties in the fly out are modified - Fix for hex colour parsing / display - TrainBumpSpecMask shader was ignoring specular mask fixing a loose end with Career Mode cheating - Smoothness improvements in scenery streaming Дальше... |
![]() |
![]() |
Закладки |
Здесь присутствуют: 1 (пользователей: 0 , гостей: 1) | |
|
|