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#1 |
Новостной бот
Регистрация: 28.07.2007
Сообщений: 15,802
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V 1.13
Added Features ⢠Added hard difficulty level as option on game start. Modifies enemy strength, income and starting funds. ⢠Added tactical mode as option on game start. - Enemies have to be revealed via line of sight in tactical mode. - Sound sources are marked in tactical view as well as on the minimap ⢠Added two new achievements for tactical mode and higher difficulty. ⢠Added option to level recruited militia up via the location UI on the world map. ⢠Added options to distribute militia via location UI (evenly across all combat zones, focused on a single combat zone) ⢠Added sector inventory, accessible via Character Detail Screen - Always accessible in friendly sectors - Automatically includes all containers that have been opened and all enemy drops that have been spotted by the player - Accessible for militia recruitment and trading with NPCs ⢠Added item exchange via Drag & Drop in Character Details Screen. Illegible mercs are marked red. ⢠Within hostile sectors mercs need to be within 5m distance to be able to exchange items. ⢠Stamina is reduced when returning to the strategic map when squads travelled great distances in the tactical view ⢠Current ammo saved for each weapon, weapons are unloaded when being handed over to militia. ⢠Militia will hand weapons back unloaded to prevent players cheating ammo via the militia equip screen ⢠NPC Traders restock their inventory over time (rules can be modified via characters.txt) ⢠Targeting line indicates best range of weapon and chance to hit via color from green (good) to red (bad) ⢠Camera scrolling possible by moving the cursor to the border of the screen in fullscreen mode ⢠Added Sound FX for melee attacks ⢠Putting away a fire arm for non-combat actions (e.g. heal) will no longer reset the firemode of the weapon ⢠Added scrollbar in mail list window ⢠Added trash can icon to delete mail to mail window Bug Fixes ⢠Fixed some exploits that allowed to duplicate items via item exchange ⢠Fixed bugs in squad selection via list on world map ⢠Fixed regeneration of HP on world map, HP lost due to wounds takes longer to regenerate ⢠Added missing text for Raiders hiring dialogue ⢠Fixed Blood not liking Magic due to a typo ⢠Fixed MP53 weapon type not being specified ⢠Fixed Deidrannas sending of troops based on the players income becoming less likely ⢠Fixed orientation of 66mm rocket shot from LAW ⢠Fixed issue when player receives several items of the as quest reward and has not enough space in inventory to hold all of them ⢠Fixed crash in tutorial ⢠Fixed several mercs that move as a group changing positions after reaching their destination if one of them with active guard mode receives a new goto order ⢠Fixed guard mode would prevent mercs from letting other mercs pass them ⢠Fixed mail list not being cleared when starting a new game ⢠Fixed item swap to player inventory for stacked items on rightclick and by "loot all"-button ⢠Fixed bug in loner trait ⢠Fixed bug in tough trait ⢠Added slight offset to grenade explosions to prevent explosions inside ground to prevent grenades damage to be reduced by terrain ⢠Changes to terrain to prevent grenades from falling through ground on machines with low frame rates ⢠Fixed explosions not destroying armor correctly Balancing Changes and Tweaks ⢠Added grenade launcher ammo to containers in some locations in the world ⢠Added grenade launcher ammo to the stock of some local traders ⢠Slightly decreased accuracy of snipers when prone ⢠Tweaked enemy attributes to adjust aim time in combat ⢠Tweaked enemy perception to accommodate introduction of Line of Sight ⢠Enemies drop the amount of ammo they have left in their weapon ⢠Enemy area defenders swap random positions to make the game less predictable in tactical mode (interval can be modified via templatesAIdescription.txt) ⢠Reduced chance of friendly fire between enemies ⢠State of tanks is stored outside of levels ⢠Destroyed tanks only respawn if the location still belongs to the enemy after 24 hours ⢠Location of Limited Edition DaHonko Flakes is now randomized ⢠NPC traders item list is sorted by item type ⢠Tweaks and improvements to pathfinding and navmesh calculation, mercs should not slow down in narrow passages anymore ⢠Tweaked damage done to vehicles by explosives making tanks harder to destroy with grenades alone Localization ⢠Polish language files added ⢠Added missing texts for French ⢠Added polish translation for game launcher ![]() Дальше... |
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