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#1 |
Новостной бот
Регистрация: 28.07.2007
Сообщений: 15,808
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Получил(а): 7 "Спасибо" за 7 сообщений
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Сказали Фууу! 2 раз(а) в 2 сообщениях
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r21933b
------ Critical fixes: + Fixed a crash that could occur when building both a Naval and Science station in the same system. + Fixed a Suul'ka Horde crash that resulted from relocating assets. Other fixes: + Fixed phantom mouse-over effects in combat. + Fixed a case where asteroid monitors were not being removed. + Fixed a case where selected ship changes were not being reflected in the combat UI. + Slaves are delivered to colonies on ship arrival. + Made some improvements to star map UI stalls. + Network packets are now more respectful of less common MTU limitations. + Shield graphics are now disabled when associated ship sections are destroyed. + Fixed grappling hook lag. + Fixed assault shuttle behavior after the target colony is defeated. + Pirates will now prefer to attack nearby freighters. + Life- and psi-drain now works on enemy planets. + Fixed reaction opportunity spam. + Can no longer retrofit ships in a system without a colony. + Fixed an issue that would cause automatic station placement not to consider planets orbiting other planets, or independent system limitations. + Added missing weapon icons. + Fixed cases where station placement was not possible in independent systems. + Fixed the bug that prevented retrofitting in networked games. + Fixed a bug that was delimiting relocation range. + Fixed various missing text strings. + Fixed a bug that was causing relocating fleets not to show up in the star map. Other changes and additions: + Combat double-left-click now makes ships move to their destination without holding formation. + Added War Mind effects. + Improved free turret and spinal mounted weapon accuracy. + Combat AI now makes use of Psionic powers. + Defenses and Reserves can now be relocated. + Introduced advanced network configuration options, which can be accessed from the game launcher. + Introduced new strategic AI research and colonization algorithms. + Reaction dialog is now an overlay. + Default initial savings is now 500,000. + Police cutters now default to the reserves fleet and must be placed as defensive assets, but are now capable of traveling with fleets and/or be relocated. ![]() Дальше... |
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