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			Patch Notes 1.2.2: 
		
		
		
		
		
		
		
	⢠The method of land generation was changed so that some land types (like volcanic) now would be created as small patches regardless of climate. ⢠Fixed problem with loading of Multiplayer save games. (old saves are still valid) ⢠Ballista unit became a bit tougher and cheaper. ⢠When starting a saved multiplayer game the missing players will be replaced with AI. ⢠Monster lair spawn events are more logical now, and a few more were added. ⢠Multiplayer Lobby now shows the total number of players in it (including playing). ⢠Quest and Loot windows became a bit wider to better show long units and artifacts names. ⢠Now a player cannot disable a building manually  only demolish (or activate if disabled). ⢠The hint added  the reasons why the building cannot be activated. ⢠Now when a player closes the "Select target Mage" window the spell is automatically cancelled. ⢠Fixed the issue when a player could receive a quest to destroy an entire Monster faction. ⢠Fixed the issue when a player unit could not be set to Sentry mode (or sleep mode). ⢠Fixed a crash in AI turn. ⢠Fixed the bug when a Portal could spawn on top of a city. ⢠Fixed the bug when a player could get the same spell in the research window twice. ⢠Fixed the AI faction global spell casting. ⢠Fixed some misprints. Дальше...  | 
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