![]() |
|
![]() |
#1 |
Новостной бот
Регистрация: 28.07.2007
Сообщений: 15,808
Поблагодарил(а): 0
Получил(а): 7 "Спасибо" за 7 сообщений
Сказал(а) Фууу!: 0
Сказали Фууу! 2 раз(а) в 2 сообщениях
Репутация: 17 ![]() |
![]()
Hard Reset 1.21
- Mouse cursor will now disappear when using joypad/controller. - When a joypad/controller is connected, the currently selected option will become highlighted. - Joypad/Controller left analog stick is now used for navigating the menus. - Improved Nvidia 3dVision compatibility with FSAA x2 and FSAA x4. - ATI Eyefinity support. Hard Reset 1.2 - New Survival Mode. Two new maps are available: 'Arrival Hall' and 'Landing Pad'. + To launch Survival Mode, select 'New Game' and then 'Survival Mode' + Survival Mode is available in all the difficulty levels selectable for Hard Reset Campaign. + Added Leaderboards for the Survival Mode. - Full Nvidia 3dVision support. - Full Nvidia Surround support. - Support for multiple displays - recommended 3 display adapters for best effects, and several non-standard resolution modes. + To select the triple display mode in the game, change the Aspect Ratio to 'Other' in the Video Options menu, then select a resolution you wish to use. + Note that the 'Other' mode will be available only if you have 3 displays connected to your PC. - Added a 'Details' tab in the Profile screen - now you are able to check the score you achieved on each of the game's levels. - During bullettime, falling down won't cause additional damage to players. - Changed the way how the Mortar Cyborgs react to player in vicinity. - Crawling gorillas will explode when trying to jump off a higher place. - Changed the way how Melee Cyborgs behave - now you are able to avoid their attacks while sprinting - their aoe frontal cone was lowered. - All the crosshairs will be displayed in an appropriate way to objects in front of the player for 3dVision. - Changed the way how the messages and hints are displayed to a way more appropriate for 3dVision. - Changed the way how dynamic lightning is rendered on decals. - Changed the way how weapons are displayed on screen. - Changed the way how the HUD is displayed both in 3d and on multiple displays. - Improved support for dual SLI users. Дальше... |
![]() |
![]() |
![]() |
Закладки |
Здесь присутствуют: 1 (пользователей: 0 , гостей: 1) | |
Опции темы | |
Опции просмотра | |
|
|