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Регистрация: 28.07.2007
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V 1.03 Changes
Combat - Fixed AI not being able to target player that was prone within a certain range Camera / Visuals - Tweaked Camera distance and angle to be less restrictive - Some minor tweaks on the sight cone calculation to improve performance General - Increased video memory reserved for ground texture baking to reduce texture popping in with camera max / min distance - File system load order fixed - Fixed autopause options not being saved globally Save & Load - Game checks if game files have been modified and saves modification flag in savegames - Open doors are fully open after loading Worldmap - Wounds and overload do now reduce movement speed of world squads - Fixed bug where locations would be invisible after combat UI - Added cursor changes on portrait when trade/repair/heal action is activated - Explosive spots can now be accessed from both sides of the wall - Item swapping in lootscreen added - i key toggles inventory - Inventory shows all squad members in tutorial - selecting player of different squad changes UI in pause mode correctly - Access to former global inventory removed - Plants and some other materials are ignored by the context cursor Combat / Plan & Go - Preview and actual position of mercs now fits 100%, thus allowing all shots if they would hit while planing - Tweaked explosion times for grenades to be shorter - Emmisions of grenades prevent combat reset - Roofs are revealed if enemies below them attack player - Tweaked weapons RPM so its more consistent throughout different weapon types AI - Fixed: change in combat position caused bug in AI attacking behavior - they changed stances very often instead of firing - Fixed: change in melee attack caused AI to remain in present stance even if they do an emergency melee defense - Human player enemy detection events should fire correctly again - Building defenders that are inside a building didn't rush at snipers. now they should do it if the sniper has LoS on them. - After enemy contact, AI with medi-equipment all started to heal each other instantly. this is randomized now. - Fixed: enemies planned their paths through tanks, ending up walking against the tank. ![]() Дальше... |
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