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#1 |
Новостной бот
Регистрация: 28.07.2007
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Change
⢠Shotgun uses now a symmetrical bullet spread pattern. ⢠reduced grenade launcher damage radius from 8 down to 6. ⢠reduced spit projectile speed by 12% ⢠arc menu will now always show both deploy and undeploy button. ⢠Removed celerity sound and screen effects. ⢠reduced Gorge spit damage from 40 to 30. ⢠It is no longer possible to damage anything during the pre-game. Optimization ⢠Fixed bug where some objects would be unnecessarily rendered using material techniques that had no effect. ⢠Reduced the memory usage from keeping level data in memory. ⢠Reduced the memory usage pathing information. ⢠Improved Infestation performance on the client (thanks Matso!) ⢠Improved loading times when vsync is enabled by limiting the loading screen frame rate to 30 FPS. Feature ⢠In-game audio device selection. Fix ⢠Damage arrows are now more accurate when multiple players are attacked by a Whip at the same time (Thanks to Joop for pointing this out!) ⢠Fixed bug where request menu was not opening when your team has no Commander. ⢠Fixed bug where grenades were not dealing full damage on direct hits. ⢠fixed Whips being able to whack grenades through walls. ⢠Fixed issue were client side and server side selection status are sometimes out of sync. ⢠Drifters now uncloak when an enemy unit touch them. ⢠Fixed bug causing Celerity effects to remain on when the Skulk was walking or standing still in some cases. ⢠Fixed random number generator issue that caused inconsistencies in the bullet spread between the client and server. ⢠Fixed Couldnt open error messages appearing in the log. ⢠Fixed Gorge build menu not getting immediately cleaned up upon death. ⢠Fixed bug which allowed more than 3 Sentries to be built next to a Sentry Battery in some cases. ⢠fixed melee attacks not triggering effects when hitting world geometry. ⢠Fixed bug where the main menu music would play over the tutorial videos. ⢠The server will now reload the map if 10 hours have passed and no game is currently being played (Thanks Mats!) ⢠Fixed bug preventing the MAC from attacking Hives. ⢠Fixed crash on exit if the rendering thread was still processing a frame during the shutdown process. ⢠Gorge Bile Bomb will no longer interrupt the Gorges Celerity speed boost after shooting the bomb. ⢠Fixed the speed console command not affecting player movement. ⢠Aliens may now evolve new traits if an existing trait is lost due to the upgrade structure being destroyed. ⢠Fixed bug where alt-tabbing out of the game would cause the Exosuit to become opaque. ⢠Chat will now display correctly in the dedicated server web interface (Thanks Sherman!) Improvement ⢠cyst min range check will now pass when the vertical distance between cysts is too high, to prevent situations were Commanders could sometimes not infest resource nodes. ⢠selection and hotgroup creation works now without any delays. ⢠Commanders can now select enemy units. ⢠increased number of allowed hotgroup to 9. ⢠hot key icons blink up red if a unit in this group is under attack. ⢠added shift+click for manipulating selection (add/remove units) ⢠Cysts now redeploy instead of enforcing a minimum placement distance between existing Cysts. ⢠phase gates now show a connection line between each other on the minimap. ⢠phase gates show now the destination in their name. Sdk ⢠Added support for distortion effects (like refraction) in surface shaders. ⢠Added Client.GetMusicVolume. Veil ⢠Blocked small vents in Topographical ⢠Added cover to vents in Nanogrid Дальше... |
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