![]() |
![]() |
#1 |
Новостной бот
Регистрация: 28.07.2007
Сообщений: 15,802
Поблагодарил(а): 0
Получил(а): 7 "Спасибо" за 7 сообщений
Сказал(а) Фууу!: 0
Сказали Фууу! 2 раз(а) в 2 сообщениях
Репутация: 17 ![]() |
![]()
CHANGELOG
DATA Added 1 x BLUFOR M320 LRR .408 sniper rifle Added 1 x BLUFOR ghillie suit sniper and spotter duo Added 1 x OPFOR GM6 Lynx 12.7mm sniper rifle Added 1 x OPFOR ghillie suit sniper and spotter duo Added 1 x Rangefinder binoculars Added sniper Field Manual records Added rangefinder hint Added Stance Indicator Not yet linked to options, but it will be Known issue: sometimes shown off-screen - reset user profile or wait for positioning option in Beta Fixed: Adjusted rotation speed of turrets for Speedboat Fixed: http://feedback.arma3.com/view.php?id=3351 (BLUFOR Speedboat shouldn't have optics for rear gunner) Fixed: http://feedback.arma3.com/view.php?id=8558 (adjusted speedometers for Ifrit, Hunter and Offroad) Revamped hitpoints for wheels in all soft vehicles to destroy correct wheels Vehicle weapons are now lockable to prevent losing lock during weapon change TRG now uses correct 5.56x45mm ammunition Fixed: Ammo for MXM in special ammo box Combat pace transition from stand to kneel while moving FL fixed Weapons disabled in running states Radio Protocol: enlarged Combat Protocol - over 100 lines (additionally recorded and configured) Radio Protocol: fixed missing Stealth sentences (additionally recorded and configured) Radio Protocol: 53 new names added for identity usage Disabled Difficulty tab in Game Options in MP Fixed: When respawnOnStart was set to 1 in description.ext, death scripts were sometimes executed after respawn scripts BIS_fnc_addCommMenuItem: Arguments [caller:Object, cursorPos:Array, target:Object, is3D:Bool, itemID:String] are now passed into expression field as _this Removed doubled onPauseScript execution Ballistic penetration of bushes (foliage) adjusted Fixed: Evasive left and Lean left toggle are not conflicting actions Adjusted default friction material to allow vehicles to slide a bit over the rocks and boats over terrain Fixed: http://feedback.arma3.com/view.php?id=8414 (particle effect was always generated on the ground) Fixed: http://feedback.arma3.com/view.php?id=4620 (light of vehicles destruction is disabled under water now) oxygenCapacity parameter of all units changed Fixed: http://feedback.arma3.com/view.php?id=8589 (OPFOR squad leader was named "Rifleman") Fixed: Number of group members of motorized groups Changed: Minefield Site now rotates all mines in the direction of the Site module Added: Dialog for custom init code for virtual providers in Supports module Added: Dialog for custom supply crate init code for supply drop in Supports module Fixed: broken Showcase Helicopters texts ENGINE Fixed: Incorrect reloading while in optics Fixed: Crash on exiting the game (audio-related) Fixed: Crash while ordering subordinate to fire artillery same time as having Hunter selected to receive orders Helicopter AI improvements (e.g. diving too much during attack runs) Improved ship AI path planning Added: Reveal action reveals mines Decreased mine reveal angle Dynamic light influence on AI visibility tweaked further Changed threshold for when AI puts on NVG Decreased flashlight influence on side recognition Terrain decal fix (Stratis runway) Fixed: Stabilize car turrets Fixes to refreshing of difficulty indicator in Campaign and Scenarios displays Fixed: Selection of first RscTree item after opening Scenarios dialogue Added: UI controls validator (inventory can recognize which UI controls were not properly initialized, and show some error information) Fixed: Visual representation of broken wheels not matching the correct wheel for wheels destroyed using scripts Fixed: Tree destruction animation Sprint now overrides Combat Pace in all cases Aiming down in combat pace doesn't make player start running anymore Added config multiplier of damage that crew receives when vehicle crashes to object MP score table properly integrated into debriefing display Fixed: Ragdoll could interfere with cargo poses in multiplayer Fixed: Ragdoll launching into air by destroyed objects Fixed: When user tries to pick an item from a corpse to a slot and that slot already contains another item, linked item would disappear Non-local objects shouldn't collide with ground (breaking joints - http://feedback.arma3.com/view.php?id=7884) Fixed: Random rotation of the submunition pattern (artillery) Fixed: Setting of full-screen gamma Fixed: markerDir return value type Improved loading of scenario overview images from PBOs (one known issues to do with subfolders remains) ![]() Дальше... |
![]() |
![]() |
Закладки |
Здесь присутствуют: 1 (пользователей: 0 , гостей: 1) | |
Опции темы | |
Опции просмотра | |
|
|