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Регистрация: 28.07.2007
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DISHARMONY (1.0.87 and 1.1.0)
CHANGES AND ADDITIONS [Both Versions] - Added 14 new Steam achievements [G2G] - Updated tutorials - Added lobby messages for multiplayer management between Classic and Disharmony versions - Add information in the data of multiplayer sessions to know the host's current Expansion Pack - New button to switch from Disharmony to Classic (and from Classic to Disharmony) - Current Expansion Pack and current mod are now saved to be activated automatically when launching the game again - The client that can't connect to a server from an invitation due to a problem of Expansion Packor mod is now blocked in the main menu screen with an error message - Changed loading screens - Invalid custom factions are not removed from player directory. The player can still edit them to repair them - The new growth calculation has been improved when loosing population on systems - Option to survey all moons (empire management screen) - Option to reduce all anomalies (empire management screen) - Golden Age feature for the Pilgrims' Fleet Errant - Adding Automaton ships models [G2G] - Saves compatibility with previous version 1.0.67 - Added Sheredyn affinity: Battle Stasis [G2G] - Added Automaton and Sheredyn intro movies - Updated victory screens for Sheredyn - Added Coloured anomalies mod into the game *based on the mod of [Luminality]* FIXES - Fixed a bug reported by community on Escalating Event - Fixed an error raised when a fleet start moving while the user is not in the galaxy view - Fixed the bug with Steam overlay and Shift key - Fixed: BattleAction_WeaponOverlock now compares military power with the so far highest mp (instead of comparing to 0) - Fixed AI bug: Attack are cancelled when loading a saved game - Fixed an issue with blockade - Fix: the player could not invade a system when the enemy AI system border is close to the player's border while in the cold war diplomatic status - Fix: the title remains stuck on End Turn action if the user assigns a hero to a system from Academy window - Fixed various desynchronizations CHANGES AND ADDITIONS [Disharmony Version] - Added the Official Artbook Ship design: - Small hulls cost increased from 30 to 40 and large hulls from 400 to 500 - Added Hull effects which are different for each faction - Added new notion of ranges among categories of weapons - New special slot system in ship design - New modules Fighters and Bombers - New modules Troops - Notion of module archetype and specialization - Modules can be damaged and repaired - Added feedback for the invasion MP - Increased all module costs by 35% - New modules Bombs - Updated Template of the Pirate's ship design - Nano repair has been switched with Armour: Armour is unlocked from the start and Nano Repair is in a technology - New module defence points - Increased limit of ship design from 10 to 20 Diplomacy: - AMAS (AI-Diplomacy) with new attitude reports - New option to disable technology exchange Sound: - General update on sound bank and FX for ships in battle - Two new battle musics - One new galaxy ambiance music Heroes: - Updated all Hero ability trees - 5 new heroes: Harmony, Automaton, Dust Collective, Virus and Pilgrim [G2G] - Heroes can now level up to level 25 Battles: - Increased pre battle timer from 30 to 45 seconds - From now on, attack action will target the most powerful fleet in orbit (inverted the sort order, and ignored the guard state) - Update of pre-battle panel - Battle Formation - Battle Targeting - Fighters & Bombers (tiny ships) effects in manual battle: - Behaviours occur during rounds which are parallel to the phases - The camera can focus on a random squadron - The camera can focus on some key points on an assault trajectory - The camera can focus a zone used during the melee sequence - Realization: the camera will focus alternatively ships and squadrons according to a given ratio - Added a Camera follow to the already existing Free Camera - The player is now able to switch back from freecam to director cam (3D battle view) - A Hide HUD button is implemented - Update on damage formula - Update of battle report overview info Planets: - Razing system feature (as an improvement) [G2G] - Pillage system feature (as an improvement) - New option to build improvements with a fixed number of turns and no industry costs - The growth is now frozen when the system is building a ship containing civilian module or when the player is colonizing a new planet inside the system Harmony: - Harmony ship models [G2G] - Harmony faction [G2G] - Specific Diplomacy technology tree - Affinity Harmony: Freeze bank account, no approval, tax rate on food VS science, no access to Academy, local penalty when colonized planets generates Dust, purifying power - Disharmony: FIS penalty depends on the number of impure systems - Disharmony penatly is related to the Game Difficulty Invasion: - New invasion actions to send troops or bombs on system - Those special actions appears only when siege is active - Added Land invasion and bombardment arts in the reports - Ship tool-tips in galaxy view display special slots and invasion military power Technologies: - Warfare technology tree re-factoring - Added 3 unique technologies for each faction in order to strengthen their unique play-style - Added Sheredyn faction technologies Other: - Modified some Battle Card effects - Mods are linked to an Expansion Pack - For modding, new possibility to add effects during the construction of an improvement thanks to the tag "ConstructionDescriptors" - Reduced Bushido Length - Add default Defence Anti-aircraft on Colonial Base to avoid division by 0 - Added Intro event for Disharmony - Added Disharmony only credits DISCLAIMER - Battle card Power Convergence temporary disabled: needed until a proper fix - Aware of performance issues / freezes due to various additions of previously described features and we are still improving the build for further updates! - Known bug: visual issue with the resource that can be required for a module. Even if the resource is accessible, if something else prevents the module to be added the resource icon will remain crossed out - Feedback still Work In Progress, such as "Golden Age", or "Purify System" in the Galaxy view (amongst other features) Дальше... |
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