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Старый 23.03.2010, 22:21   #1
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Post Serious Sam HD: The First Encounter Update Released

A significant update to Serious Sam HD: The First Encounter, has been released today that adds a deathmatch mode and new content.

Update includes:
  • Added deathmatch mode
  • Added 7 deathmatch levels
  • Added 22 Steam Achievements
  • Added support for spectators. Can spectate from preset per-level cameras, or from other players.
  • New "game overlay" menu is now used instead of the old player list. It offers:
  • - Stats and sorting for different game modes (coop/deathmatch),
  • - Shows player status as loading, spectating or playing,
  • - Shows "Host" in the ping column for the host player,
  • - Display overlay while playing in the background, or lock into full UI,
  • - Customizable single or double tap toggle,
  • - Game details display with game rules and customized settings,
  • - Mouse access,
  • - Vote kick/ban players directly from the list.
  • Server details display with customized settings in server list.
  • Added support for custom map rotation lists.
  • Voting of customized difficulty in cooperative.
  • Customize view smoothing in spectator mode and demo playback using plr_fSpectatorLerpingFactor.
  • chatSay() cfunc (alias "Say") allows scriptable chatting. (Spam prevention system is included.)
  • Dedicated server operator (logged in through rcon) can chat with players.
  • Added ser_ulMaxClientBPS cvar, which imposes an upper limit on bandwidth used per client (in bytes per second) on a server.
  • +exec Lua code can now set values of cvars that are not yet declared. To be able to do that, all accesses to Lua global vars are forbidden. To create/access Lua globals, use a predefined "globals" table.
  • Player's weapon is not bobbing any more when player "walks" in the air.
  • Separate setting for autochange weapon in multiplayer games.
  • Added binding for toggling last selected weapon.
  • Added support for achievement progress display.
  • Fixed crashes when invoking samVoteIsEnabled, samVoteDisable and samVoteEnable from the console.
  • Removed F4 keyboard shortcut for invoking options menu (it collided with voting).
  • Fixed random crashes and lockups on exit that would happen if user exited the server list menu, while it was still searching for more servers.
    Player join/leave/kill messages, as well as all chat messages, are now writen to the log file in a parser-friendly format.


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