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Просмотр полной версии : ARMA II: Operation Arrowhead Updated


steam_news
11.04.2011, 02:04
ARMA 2: Operation Arrowhead version 1.57-1.59 Changelog[br]-------------------------------------------------------[br][br]VERSION 1.58 and 1.59 HIGHLIGHTS[br]--------------------------------[br][br] * Significantly improved convoy and driving AI behaviour [br] * Numerous combat AI enhancements and fixes[br] * Enhanced vegetation rendering[br] * Improved commanding interface[br] * Several MP security fixes[br] * Tweaked speed of transition animations [br] * Language fixes[br][br]Version 1.58-1.59 Changelog[br]---------------------------[br]Engine[br]------[br] * Fixed: Crash when CreateGearDialog was called from user dialog. [br] * Fixed: Hand movement (including reloading) of remote was not transferred accross network. [br] * Fixed: VOIP was not working. [br] * Fixed: Su-34 crashed after take off when player was a gunner (http://dev-heaven.net/issues/18371) [br] * Optimized: Improved FPS in some scenes when looking through scope into forest. [br] * Fixed: Crash after UI navigation Options > Audio Options > Auto adjust > Cancel [br] * Improved: Quick commanding menu now allows to order multiple units to engage or fire at the same time. [br] * Fixed: regularCheck no longer done for players not fully ingame to prevent timeouts during the mission loading. [br] * Changed: Manual vectoring control in autohover mode with analogue throttle using Flaps actions. [br] * Fixed: Helicopter did not take off when engine was off and enemies nearby. [br] * Improved: Faster Signature checks on server side. [br] * Improved: Only first AI unit in each formation reports its position on Report Status. [br] [br]Version 1.57-1.58 Changelog[br]---------------------------[br]Engine[br]------[br] * Changed: First click on a target from quick commanding menu now issues Target instead of Attack, second click issues Engage.[br] * Improved: VerifySignatures entry in server.cfg can contain the required version of signatures.[br] * Improved: Stronger signature checking.[br] * New: Ctrl+F1..Ctrl+F5 assigns unit to team red/green/blue/yellow/white.[br] * Changed: Shift-F1..Shift-F5 select corresponding color team (red/green/blue/yellow/white)[br] * Fixed: Mv22 did not take off when spawned on the ground (http://forums.bistudio.com/showpost.php?p=1852614&postcount=103)[br] * Fixed: AI no longer sees through fog better than player. (http://dev-heaven.net/issues/12178)[br] * Fixed: weather changes done in the vehicle init line considered when checking AI visibility on the mission start.[br] * Improved: Init scripts time limit increased from 3 ms to 100 ms.[br] * Optimized: setViewDistance is no longer slow when used to reduce view distance.[br] * Changed: Yellow server no longer listed at the bottom of the server list.[br] * Fixed: Signatures GameSpy key truncated to at most 200 Bytes. Too long list has caused other GS keys were not available due to overflow.[br] * Improved: Convoys now passing crossroads a bit faster.[br] * Improved: Road obstacle avoidance improved.[br] * Improved: Alt-F4 exits the game only in UI screens (including pause and map)[br] * Fixed: AI unable to traverse some roads when in combat.[br] * Fixed: Loading of some world was very slow unless -exThreads=0 was used.[br] * Fixed: Bug in TCMalloc which might be causing Out of memory (http://dev-heaven.net/issues/16099)[br] * Fixed: AI subordinates moving in convoy now leaving roads less frequently.[br] * Changed: Bounding overwatch movement now respects formation order.[br] * Fixed: Formations broken when in danger (http://dev-heaven.net/issues/16862)[br] * Fixed: Game is no longer checking files on W: drive during startup.[br] * Improved: AI using cover at house corners more often.[br] * Fixed: Prevent server crash on many malformed incoming network messages.[br] * Improved: Vegetation rendering using AToC (require antialiasing enabled)[br] * New: Player can command AI to move into a specific cover.[br] * Improved: AI helicopter no longer attempting to land into a wind under 1.5 m/s.[br] * Fixed: Non-existing files attempted to be open for procedural textures (http://dev-heaven.net/issues/13864)[br] * Improved: AI now always moves without covering when given move command by a player (http://dev-heaven.net/issues/16504).[br] * Improved: AI now always moves without covering when boarding a vehicle.[br] * Fixed: Helicopter flying too low when approaching a landing spot.[br] * Improved: AI keeping formation a bit more strictly while in combat.[br] * Fixed: AI units not following player in combat. (http://dev-heaven.net/issues/16353)[br] * Fixed: Fire command was not working on non-enemy targets.[br] * Fixed: Av-8 sometimes performed long series of full rolls when disengaging from a target.[br] * Fixed: Improved airplane terrain avoidance when attacking. (http://dev-heaven.net/issues/16219)[br] * Fixed: Possible ServerCommand abuse by non-admin attackers.[br] * Fixed: lip-sync in EW campaign and in MP while client using VON.[br] * Fixed: AI units sometimes walking in circles (http://dev-heaven.net/issues/16081)[br] * Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.[br] * FIX: Engine crash with diag_log versus % r. 76245 - Replicated fix 73479 (fixed crash when no clutter shape)[br] * Fixed: More reliable VRAM detection on Vista/Win7 (using DXGI). (http://dev-heaven.net/issues/16163)[br] * Fixed: Units created by CreateUnit have had empty identity.[br] * Improved: AI helis able to fly a bit faster.[br] * Fixed: AI piloting a heli with a player as a gunner did not attempt to autorotate.[br] * Reduced lod switching in dense (forest, town) scenes.[br] * Fixed: Flood in RPT file caused by lines like "Object 2:200 (type Type_268) not found."[br] * Fixed: Fake server monitor line after client connects.[br][br]Data[br]----[br] * Changed: speed of some animations and turning speeds. [br] [br] Дальше... (http://store.steampowered.com/news/5261/)