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ARMA 2: Operation Arrowhead version 1.57-1.59 Changelog
------------------------------------------------------- VERSION 1.58 and 1.59 HIGHLIGHTS -------------------------------- * Significantly improved convoy and driving AI behaviour * Numerous combat AI enhancements and fixes * Enhanced vegetation rendering * Improved commanding interface * Several MP security fixes * Tweaked speed of transition animations * Language fixes Version 1.58-1.59 Changelog --------------------------- Engine ------ * Fixed: Crash when CreateGearDialog was called from user dialog. * Fixed: Hand movement (including reloading) of remote was not transferred accross network. * Fixed: VOIP was not working. * Fixed: Su-34 crashed after take off when player was a gunner (http://dev-heaven.net/issues/18371) * Optimized: Improved FPS in some scenes when looking through scope into forest. * Fixed: Crash after UI navigation Options > Audio Options > Auto adjust > Cancel * Improved: Quick commanding menu now allows to order multiple units to engage or fire at the same time. * Fixed: regularCheck no longer done for players not fully ingame to prevent timeouts during the mission loading. * Changed: Manual vectoring control in autohover mode with analogue throttle using Flaps actions. * Fixed: Helicopter did not take off when engine was off and enemies nearby. * Improved: Faster Signature checks on server side. * Improved: Only first AI unit in each formation reports its position on Report Status. Version 1.57-1.58 Changelog --------------------------- Engine ------ * Changed: First click on a target from quick commanding menu now issues Target instead of Attack, second click issues Engage. * Improved: VerifySignatures entry in server.cfg can contain the required version of signatures. * Improved: Stronger signature checking. * New: Ctrl+F1..Ctrl+F5 assigns unit to team red/green/blue/yellow/white. * Changed: Shift-F1..Shift-F5 select corresponding color team (red/green/blue/yellow/white) * Fixed: Mv22 did not take off when spawned on the ground (http://forums.bistudio.com/showpost....&postcount=103) * Fixed: AI no longer sees through fog better than player. (http://dev-heaven.net/issues/12178) * Fixed: weather changes done in the vehicle init line considered when checking AI visibility on the mission start. * Improved: Init scripts time limit increased from 3 ms to 100 ms. * Optimized: setViewDistance is no longer slow when used to reduce view distance. * Changed: Yellow server no longer listed at the bottom of the server list. * Fixed: Signatures GameSpy key truncated to at most 200 Bytes. Too long list has caused other GS keys were not available due to overflow. * Improved: Convoys now passing crossroads a bit faster. * Improved: Road obstacle avoidance improved. * Improved: Alt-F4 exits the game only in UI screens (including pause and map) * Fixed: AI unable to traverse some roads when in combat. * Fixed: Loading of some world was very slow unless -exThreads=0 was used. * Fixed: Bug in TCMalloc which might be causing Out of memory (http://dev-heaven.net/issues/16099) * Fixed: AI subordinates moving in convoy now leaving roads less frequently. * Changed: Bounding overwatch movement now respects formation order. * Fixed: Formations broken when in danger (http://dev-heaven.net/issues/16862) * Fixed: Game is no longer checking files on W: drive during startup. * Improved: AI using cover at house corners more often. * Fixed: Prevent server crash on many malformed incoming network messages. * Improved: Vegetation rendering using AToC (require antialiasing enabled) * New: Player can command AI to move into a specific cover. * Improved: AI helicopter no longer attempting to land into a wind under 1.5 m/s. * Fixed: Non-existing files attempted to be open for procedural textures (http://dev-heaven.net/issues/13864) * Improved: AI now always moves without covering when given move command by a player (http://dev-heaven.net/issues/16504). * Improved: AI now always moves without covering when boarding a vehicle. * Fixed: Helicopter flying too low when approaching a landing spot. * Improved: AI keeping formation a bit more strictly while in combat. * Fixed: AI units not following player in combat. (http://dev-heaven.net/issues/16353) * Fixed: Fire command was not working on non-enemy targets. * Fixed: Av-8 sometimes performed long series of full rolls when disengaging from a target. * Fixed: Improved airplane terrain avoidance when attacking. (http://dev-heaven.net/issues/16219) * Fixed: Possible ServerCommand abuse by non-admin attackers. * Fixed: lip-sync in EW campaign and in MP while client using VON. * Fixed: AI units sometimes walking in circles (http://dev-heaven.net/issues/16081) * Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection. * FIX: Engine crash with diag_log versus % r. 76245 - Replicated fix 73479 (fixed crash when no clutter shape) * Fixed: More reliable VRAM detection on Vista/Win7 (using DXGI). (http://dev-heaven.net/issues/16163) * Fixed: Units created by CreateUnit have had empty identity. * Improved: AI helis able to fly a bit faster. * Fixed: AI piloting a heli with a player as a gunner did not attempt to autorotate. * Reduced lod switching in dense (forest, town) scenes. * Fixed: Flood in RPT file caused by lines like "Object 2:200 (type Type_268) not found." * Fixed: Fake server monitor line after client connects. Data ---- * Changed: speed of some animations and turning speeds. Дальше... |
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